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Gamescom 2026
August 26, 2026 at 04:06 PM
Updated for the running show, added the opening night gameplay trailer and the booth activity detail
NO LAW is part of KRAFTON's lineup for gamescom 2026, held at Koelnmesse in Cologne from 26 to 30 August 2026. It is the game's first public showing since its reveal at The Game Awards in December 2025, and the setting for its second trailer.
KRAFTON announced a five-title lineup on 23 June 2026 and filled in the details across two further announcements, on 14 July and in early August. NO LAW appears in all three.
Title | Developer | Note |
|---|---|---|
Unannounced PUBG STUDIOS project | PUBG STUDIOS | Global debut at the show |
NO LAW | Neon Giant | Immersive open-world FPS RPG set in Port Desire |
Project ZETA | NIRVANANA | Multi-team tactical arena game |
Age Twisters | Piccolo Studio | Two-player co-op narrative adventure |
TARAE: The Unbound | Boundary | Isometric Eastern dark fantasy action RPG |
The publisher describes the five together as titles "targeting release by 2027". The fact sheet issued for this showing goes further for NO LAW specifically, giving it a release schedule of 2027 and answering the release question with "It is currently in development and planned for release in 2027". No month or quarter has been attached, and the storefront listings still show the date as to be announced. See Release Date and Platforms for the full picture.
The show's opening night showcase on 25 August 2026 carried a new gameplay trailer, the game's second and its first since the reveal. It runs about a minute and a half and states on screen that the footage is in-game capture from a work in progress. The publisher gave the showing the headline "Your Choices, Your Chaos, Your City". See Official Trailer for what the trailer and its accompanying material named.
The KRAFTON booth occupies Hall 9 at Koelnmesse for all five days of the show. The game's own channel published the stand details on 6 August 2026: booth stand B-040, space C-041.
Detail | Information |
|---|---|
Dates | 26 to 30 August 2026 |
Venue | Koelnmesse, Cologne, Germany |
Hall | Hall 9 |
Stand | Booth stand B-040, space C-041 |
The publisher has said NO LAW will invite visitors into a slice of Port Desire to take on lockpicking and shooting challenges inspired by the game's cyber-noir world.
It is worth reading that description precisely. The booth announcement says in general terms that the five titles are there with hands-on demos, but only one of the other games is individually described as having a playable demo, and NO LAW's own line covers challenges inspired by the game's world rather than a build of the game. Across the whole booth, visitors can also take part in wishlist campaigns, social activities and per-game missions to earn merchandise tied to each title.

The stand is themed as a Peacekeeper Station, and the activity is presented in-world as three assignments. The first asks visitors to follow the game's channels and add it to a wishlist. The second locks their weapon in a sealed safe and has them hunt scattered clues for the code, introduced by a character the material calls Director Iris Gamble. The third is a timed shooting test against moving targets, scored against a target figure with something extra for beating it. Completing all three earns merchandise.
The in-world framing around the activity also puts names to a few things: a news headline about a massacre at Licon Hill, and the line that the Peacekeepers are always a step behind with no justice on the streets. These names come from show material rather than from the game, so it has not been stated whether any of them appear in the finished product.
Public information about NO LAW has come almost entirely from trailers, developer posts and interviews since the reveal. A show floor appearance is the first setting in which the wider public gets hands-on access to anything built from the game, and the two systems the publisher chose to represent it, lockpicking and shooting, indicate which parts of the Gameplay loop the team considers ready to demonstrate.