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The Guardian - Version 2 vs Version 3
Jul 22, 2026, 01:21 PM
Corrected world name spelling to Arsilthus
Aug 6, 2026, 10:32 PM
Updated for release with the confirmed defence value change and a clearer account of how the Guardian grows without levels
1-The First Guardian is the player character of The Relic: First Guardian and the figure the title refers to. Within the story, the Guardian is described as the last hope of Arsilthus, the one called to gather the world's lingering Relics, defeat the monsters that now roam it, and lead the land back to prosperity.1+The Guardian is the player character in The Relic: First Guardian, referred to as the First Guardian. The role is defined by a duty rather than a backstory: to mend the shattered land of Arsilthus and honour the memories of those who came before.223-Defined by Relics, Not Levels3+The Role445-The Guardian does not advance through traditional character levels. Growth instead comes from collecting Relics, also called Runes, and equipping them. Each Relic carries one of more than 70 unique passive effects that can reshape skill behaviour, alter combat tempo, or enhance specific weapon styles. By choosing which Relics to equip, the player decides what kind of Guardian they want to become, shifting growth toward in-world experiences rather than experience points. The full system is covered on the Relics and Runes System page.5+The Guardian gathers the fragments left behind by the people of Arsilthus, fights the monsters that now roam its ruins, confronts the brutals, and works to lead the world back toward prosperity. The world text addresses the player as one of the curious Guardians who venture off the beaten path, framing exploration as part of the role rather than an optional extra.667-A Custom Class7+How the Guardian Grows889-The Guardian's fighting identity is built from the combination of weapons and skills the player chooses. With five weapon types and twelve exclusive skill trees available, abilities can be blended together to form an entirely unique class rather than picking from a fixed list. This means no two Guardians need to play the same way: the character is shaped by the player's choices of gear, Relics, and skills over the course of the journey.9+There is no levelling and no experience. Power is forged entirely through what you find and how you assemble it.101011-Specific details about the Guardian's identity within the story, such as a name, origin, or backstory, have not been detailed publicly ahead of launch. This page will be updated as that information is confirmed.11+Growth PathEffectRelicsMore than 70 unique passive effects, freely swappable, altering combat tempo and skill behaviourRunesA separate equippable layer; one added after launch increases consumable itemsEquipmentOne-of-a-kind weapons and armour, upgradeable at the Blacksmith with crafting materialsSkill treesTwelve trees supplying passives and ultimate abilities, equipped using relic energyBase statsAdjusted by the developers rather than by the player; base defence was raised by 30 after launch12+Because Relics can be swapped freely, the Guardian is not locked into a build. The developers frame this as choosing the Guardian you wish to become, and the same character can be re-specialised on the fly.13+14+In Combat15+16+The Guardian attacks without spending any resource, which means aggression is never rationed. Stamina is reserved strictly for dodging and blocking, and parrying is available with a timing window that was widened after launch. High-power magic runs on cooldowns and a dedicated meter. The full rules are on the Combat System page.17+18+The Guardian's own history, name, and appearance options have not been detailed publicly, so this page covers the confirmed role and mechanics rather than a character biography.