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Skill Trees - Version 13 vs Version 14
Aug 17, 2026, 02:58 AM
Corrected the ultimate-perk rule and the Artery Strike name, added the level cap and ability mastery
Aug 17, 2026, 03:01 AM
Hedged the level-cap claim to match what has actually been confirmed
11Overview2233The Blood of Dawnwalker uses three distinct skill trees that reflect Coen's dual nature as a Dawnwalker: Swordmastery for weapon arts, Witchcraft for ritual magic, and Vampirism for the night-form powers. Generic perks such as stamina, health and carry weight sit across all three rather than belonging to any single tree. Earlier pre-release materials described the same split in looser terms as human, vampire and shared abilities; the three named trees above are how the playable build presents it.4455Swordmastery and Witchcraft (Day)667788Coen's human combat is grounded in medieval fighting styles. Rebel Wolves noted that "we studied medieval fighting styles and even have a few trained swordsmen on the team." The directional combat system is at the heart of daytime fighting, allowing players to choose the direction of each swing to target gaps in an enemy's defense.991010The human tree also includes access to Rune Carving and Hex magic. Known Hex abilities include:11111212AbilityDescriptionAcrid Dusta stun ability that costs Activation ChargesBurning Bloodboils an enemy's blood and burns the skin, dealing damage over timeArtery Strikea finisher/execution move shown to decapitate enemies in gameplay footage1313Vampirism (Night)141415151616At night, Coen transforms and gains access to a completely different combat toolkit. His primary attacks shift from sword strikes to vampiric claws with greater strength and supernatural agility. The vampire tree includes traversal abilities that open up new areas of the map:17171818AbilityDescriptionShadowstepshort-range teleportation, transforming Coen into a moving shadowPlaneshiftwalk up walls and across ceilingsClawridehigh-speed vertical drops1919Vampire form also lets Coen bite enemies mid-combat for health regeneration and perform stealth takedowns. Full exploration of Svartrau is only possible using these nighttime traversal abilities.20202121Shared Tree222223232424What earlier materials called a shared tree is, in the playable build, the band of generic perks that spans all three trees: stamina, health, carry weight and similar quality-of-life upgrades. They are not gathered into a fourth tree of their own. Their purpose is the same either way, which is to make sure investment carries value regardless of whether Coen is in his day or night form.25252626Progression and Time27272828Because the game uses a 30-day time limit, players cannot max out all three trees in a single playthrough. This forces meaningful choices about which abilities to prioritize. A player who invests heavily in vampire abilities will have a very different experience from one who focuses on human swordsmanship and Hex magic. The shared tree offers a middle ground for players who want versatility across both forms.29293030Manuals and Shrine Perks31313232Skill points from leveling up are not the only source of progression. Rebel Wolves confirmed in April 2026 that perks live across two systems: shrine purchases and world manuals. Shrines act as the main perk vendor, with each unlock costing experience plus a small slice of in-game time. Manuals are physical books hidden across Vale Sangora; finding and reading one grants the perk it contains, no shrine visit required. The Precision perk was named as an example of the manual track. This means that combing through ruins, libraries, and quiet villages can produce real character-build progress, not only loot, and it gives daytime exploration a payoff that does not depend on the 30-day clock advancing.33333434Level Cap and Mastery353536-The level ceiling is 50. An achievement is awarded for reaching it, which fixes the cap rather than leaving it open-ended. A separate achievement covers levelling a single Swordmastery, Witchcraft, or Vampiric ability to its full potential, so individual abilities have their own upgrade track on top of the tree they sit in.36+Level 50 is confirmed reachable, marked by its own achievement. The developers have not said outright that 50 is the hard ceiling, so it is best read as a confirmed floor for the cap rather than a stated maximum. A separate achievement covers levelling a single Swordmastery, Witchcraft, or Vampiric ability to its full potential, so individual abilities have their own upgrade track on top of the tree they sit in.37373838Because levelling itself spends a segment of the 30-day clock, reaching the cap competes directly with everything else the player wants to do. Growth is framed by the developers as more than raising numbers: the point is to settle on a fighting style for Coen rather than to fill every node.39394040How Each Tree Unlocks41414242The three trees do not unlock the same way, which is one of the more unusual parts of the progression design.43434444TreeHow New Entries UnlockNamed ExamplesSwordmasteryManuals found out in the world teach the technique. Levelling alone does not open them.Stinging Blade, OmniblockWitchcraftAlso manual-gated: the spell must be found before points can be spent on it.Hex Magic abilities such as Burning BloodVampirismGated by vampire level rather than by manuals. Coen has to be high enough for the upgrade he wants.Shadow Walk, Shapeshift, Hastening4545Points are only spendable at an activated Shrine, and spending them costs in-game time on top of the point price, so building Coen stronger is itself a draw against the 30-Day Cycle. Each of the three trees has its own ultimate perk, confirmed by separate achievements for unlocking one in Swordmastery, in Witchcraft, and in Vampirism. Hands-on reports describe a limit of one ultimate per tree, which makes the choice within each tree the sharpest build commitment in the game.