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World and Setting - 7 revisions
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Restored the note that open-world structure remains unconfirmed alongside the linear and non-linear detail
Recorded that the city mixes linear and non-linear sections, added the cost rationale behind density over hardware, noted the collecting and fishing question was not answered, and reworded the city-as-protagonist line as description rather than quotation
Added the studio's emphasis on density over hardware requirements
Added presentation detail (UI revised for readability, urban-fitting monsters with giant monsters not ruled out, emphasis on in-world music) and noted the shown city section is more linear with open-world status unconfirmed
Added the city as a fictional Asian-city blend distinct from Xion, plus explorable buildings and expanded side content
Added ideological-faction hint and enemy-design comparison; corrected cross-reference links
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