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Martial Arts - Version 2 vs Version 3
Jun 7, 2026, 03:13 PM
Added a Confirmed in the Demo section with the demo build's martial-arts counts (8 internal arts, 19 martial arts, 15 weapons; full release expected about ten times that) and the new five-element system; updated the framing now that concrete counts exist
Jun 8, 2026, 11:37 PM
Removed duplicate in-body wikilinks
11Status of This Page2233This page covers a system that belongs to the studio's earlier wuxia RPG and is widely expected to return in some form for Another Hero's Adventure, but has not yet been confirmed for this title. Another Hero's Adventure continues the spirit of the original and brings back its turn-based Combat System, so a deep library of fighting techniques is a natural expectation. The free demo has since revealed concrete counts for that build (detailed below), although the studio has not stated the full game's final totals, named individual styles, or explained exactly how techniques are learned. Everything below is framed as carryover from the previous game, not as a confirmed feature here. When the studio shares specifics, this page will be rewritten around them.4455Confirmed in the Demo6677The free demo gives the first concrete look at this title's martial-arts content. The studio has said the demo build includes 8 internal arts, 19 martial arts, and 15 weapons. It has also said the full release is expected to be roughly ten times that scale, which would open up a wide range of build combinations. Those full-game totals are an expectation rather than a final figure, but the demo counts themselves are confirmed.8899ContentIn the demo buildInternal arts8Martial arts19Weapons15Full-release scaleExpected to be about ten times the demo (not yet finalized)1010The demo also adds a five-element system to combat, drawn from the classical cycle of Metal, Wood, Water, Fire, and Earth. The elements interact through generating and overcoming relationships, so the techniques you bring into a fight can be chosen with elemental matchups in mind. The studio has described combat as still being refined, so the exact rules may change before release. See Combat System for more.11111212In the Original Game13131414In the original game, martial arts were the heart of character power. Characters could learn from a very large library of styles, described as over one hundred in total. Rather than a single combat tree, this gave players a wide pool to draw from and combine as they built a fighter to suit their own approach to the jianghu.15151616The breadth of that library was one of the original's defining traits. The styles spanned several broad disciplines:17171818Fist techniques, the unarmed striking arts.Blade techniques, the armed styles built around weapons.Esoteric disciplines, more unusual arts built around things like music and calligraphy, reflecting the wuxia tradition of finding martial power in unexpected pursuits.19192020Discipline (in the original game)IdeaFistUnarmed striking styles.BladeArmed, weapon-based styles.EsotericUnusual arts tied to pursuits such as music and calligraphy.2121The exact counts above describe the original game only. No specific style names, totals, or rules are presented here as confirmed for Another Hero's Adventure, because the studio has not confirmed any.22222323What This Could Mean for Another Hero's Adventure24242525Since the turn-based Combat System is confirmed to return and has been enhanced with Shield Break Combos and Team Skills, players reasonably expect some form of learnable fighting arts to underpin it. How that connects to Character Progression in this game, whether techniques are gathered the same way, and how wide the selection is, are all open questions at this point. It is best to treat the original game's deep style library as an inspiration for what may carry over, not as a promise of identical content.26262727To be explicit about the boundaries:28282929The studio has not announced the full game's final martial-arts totals, though the demo build's counts are now known (see Confirmed in the Demo above).The studio has not named any individual styles for this title.The studio has not detailed how techniques are learned, upgraded, or equipped in this title.30303131Treating any of the above as settled would be guessing. This page will only state them as fact once they are confirmed.32323333See Also34343535Combat SystemCharacter ProgressionShield Break CombosTeam SkillsCompanions