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Factions
February 10, 2026 at 09:58 PM
Full article on faction types, named factions, interaction depth, territory policy, and diplomacy mechanics
The Jianghu is full of organizations. The world contains martial arts schools, underground gambling dens, secret banks, outlaw strongholds, secluded sects, and beggar gangs. These are not background scenery. Each one operates as a functional faction with its own interests, territory, and relationships with other groups.
The range is wide on purpose. A martial arts school and an underground gambling den have very different reasons to exist, different members, and different things they want from you. The game treats all of them as legitimate power structures in the world, whether they are respectable or criminal.
Three factions have been named publicly:
Beggar Gang: One of the most common Jianghu archetypes in Chinese fiction. Historically, beggar gangs in wuxia stories are large, well-organized groups that operate through a hierarchy of martial artists disguised as beggars.
Sunflower Sect: A faction whose name carries specific connotations in wuxia tradition. The exact role in the game has not been fully detailed.
Red Clothes Sect: Another martial arts sect. Like the Sunflower Sect, the specifics of their territory and goals are still being revealed through development updates.
These are the factions the developers have named directly. Others exist in the world but have not been individually called out in press materials.
Faction interaction goes well beyond accepting and completing quests. The options are genuinely open-ended:
Trade with them for goods and resources
Learn their martial arts techniques and fighting styles
Uncover their secrets through investigation or infiltration
Manipulate them against each other
Join them as a member
Eliminate them entirely
Rebuild a destroyed faction from scratch
That last option is worth noting. If you wipe out a faction, the game does not just move on. You can actually rebuild it under your own leadership. This connects to the combat and martial arts systems, because rebuilding a faction means recruiting fighters, establishing territory, and defending it.
When you control territory, whether through conquest or political maneuvering, you manage policy across four categories:
Military: Army strength, defenses, and combat readiness
Culture: How the population's values and traditions develop
Economy: Trade, production, and wealth generation
Research: Advancement and innovation within your territory
Policy cards determine how effectively you manage each area. These cards are unlocked through the hero characters you have recruited, power upgrades, and relics you have found. The system gives territory management a tactical layer. You are not just conquering land. You are governing it.
Relations between factions are shaped by real factors: geography, military strength, and population size. A faction surrounded by enemies with a small army and few people has limited options. A faction controlling fertile land with a strong military can make demands.
The diplomatic options available to you:
Peace talks to end conflicts
Trade agreements for mutual economic benefit
Threats backed by military force
Alliances against common enemies
Espionage to gather intelligence or undermine rivals
Open warfare when diplomacy fails
Diplomacy is not a separate minigame. It runs alongside everything else. While you are negotiating trade terms with one faction, another might be sending spies into your territory. The overview describes how all these systems coexist in the same sandbox.
Faction relationships also affect the Jianghu more broadly. Destroying a major sect changes the balance of power. Allying with the Beggar Gang shifts who controls the streets. Every decision you make about factions ripples outward.