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Character Progression - Version 6 vs Version 7
Aug 26, 2026, 12:21 AM
Added the reveal build character creation screen alongside the current one
Aug 26, 2026, 01:02 AM
Corrected the protagonist description: no martial standing rather than no past, and removed a gendered pronoun
11Overview2233In Hero's Adventure: Another Tale, you begin as a spirited youth from a well-off family, sheltered and unwilling to be confined to the study, and playable as either a male or female protagonist. The hero carries no martial standing and no reputation in the wider world. The whole appeal of the opening premise is that this ordinary, untested youth steps out of a comfortable home and into the ever-shifting jianghu, the sprawling martial world, driven by a thirst for freedom. From that starting point, the character grows over the course of a journey that is described as yours alone.4455What that growth looks like in precise, mechanical terms has not yet been detailed by the developer. This page lays out what is confirmed about the protagonist's starting position, then describes, with clear hedging, the kind of progression that long-time players of the studio's earlier work expect to see return.6677The Starting Point (Confirmed)8899A few things about where the protagonist begins are established by the game's premise:10101111The hero starts with no martial standing. This is not a sect disciple, a famous swordsman, or a feared figure, just a privileged but inexperienced youth leaving home for the first time.The motivation is freedom, not a predetermined destiny. There is no fixed hero's path waiting, which means development is shaped by what the player chooses rather than by a scripted arc. See Choices and Consequences for how those decisions branch.The journey takes place after the events of the previous title, in a new era where a fresh dynasty has risen from the ashes of war and old grudges mix with new rivalries. The world the hero grows into is unsettled, which leaves plenty of room for an unknown to make a name.121213-Because the protagonist is a blank slate at the outset, progression is the throughline that turns him from a curious outsider into someone capable of surviving, and shaping, the martial world.13+Because the protagonist starts with no martial standing rather than no past, progression is the throughline that turns a curious outsider into someone capable of surviving, and shaping, the martial world.14141515What the Studio Has Confirmed About Building a Character161617171818Two pieces of the progression picture are settled rather than expected.19192020Character creation returns, reworked. When announcing the game the studio listed character creation among the things it set out to fix from the earlier title, alongside eight-direction movement. Players who tried the demo build confirmed a character-creation step is present, and the studio's August 2026 update went further: you choose a male or female protagonist at the start, and both can be freely customized, including appearance and outfits.Your attack attribute is built, not assigned. The studio has been explicit that a martial artist is meant to be malleable in a way a cultivator is not: rather than being locked in at the start, attack attributes are assembled from the weapon you carry, the internal Manual you cultivate, and the moves you use. When those attributes reinforce or match one another, your moves hit harder, and internal Manuals can be swapped in the middle of a fight to answer whatever is in front of you. The mechanics live on the Combat System page.212122222323Both are confirmed features rather than carryover expectations, which makes them a useful anchor: growth in this game is at least partly a matter of loadout and study, not only of raw levels. The rest of the picture below is still hedged.24242525How Growth Is Expected to Work (Not Yet Confirmed)26262727The studio's earlier game built its sense of advancement around two intertwined ideas: learning martial arts, and developing the character's personal qualities over time. Because Hero's Adventure: Another Tale is described as continuing the spirit of the original and brings back classic turn-based combat, many players expect a comparable progression loop to return in some form. None of the specifics below have been confirmed for this title, so they should be read as expectations carried over from the earlier work rather than as features promised for this game.28282929In the original game, characters grew largely by learning and mastering martial arts. A practitioner could pick up an enormous variety of techniques and improve them through use and study, so a meaningful share of progression came from expanding and deepening what your character knew how to do. Whether this same approach returns, and in what form, is not yet confirmed for Hero's Adventure: Another Tale. See Martial Arts for more on the techniques side.In the original game, the protagonist also developed personal attributes over the journey, the underlying qualities that fed into both combat and the wider social simulation. The exact attributes, how they were raised, and any caps are details that have not been revealed for this title, and the names and numbers from the earlier game should not be assumed to carry over unchanged.Progression and combat were tightly linked, since a stronger, better-trained character performed better in fights. Hero's Adventure: Another Tale confirms a turn-based Combat System enhanced with new mechanics, so it is reasonable to expect character growth to feed into that system, but the precise relationship is not yet confirmed.30303131The table below separates what is known about the protagonist from the progression ideas that are merely expected to return.32323333AspectStatus for This TitleStarts with no martial standingConfirmedGrowth is shaped by player choice, not a fixed pathConfirmedLearning martial arts as a source of growthExpected to return; not yet confirmed in detailDeveloping personal attributes over the journeyExpected to return; specifics not revealedExact stat names, attribute list, and level capsNot yet revealedNumerical values and progression curvesNot yet revealedCharacter creation at the start of the gameConfirmed (reworked from the earlier title)Attack attribute set by weapon, internal Manual, and movesConfirmed3434What Is Not Yet Revealed35353636No specific stat names, no level cap, and no progression numbers have been published for Hero's Adventure: Another Tale. The character sheet, any experience or training systems, and how mastery is measured are all unconfirmed. Rather than borrow figures from the earlier game, treat those details as pending until the developer reveals them.37373838For related systems, see the confirmed Combat System, the new Shield Break Combos and Team Skills mechanics, and the Companions who can fight alongside the protagonist as the journey unfolds.