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Spear - Version 9 vs Version 10
Oct 24, 2026, 01:29 AM
Added Sapling Spear and Silver Spear to the named catalogue
Oct 24, 2026, 02:08 AM
Added per-rarity Magicite costs and numeric effect progression
11The Spear is one of the seven weapon types available to Elliot. Its key strength is reach: basic attacks consist of repeated forward thrusts that keep enemies at arm's length, reducing the need to close in for melee contact.2233In the Prologue Demo, the basic spear is the Sapling Spear (attack 10), once wielded by Euygene in his adventuring days and earned by completing the A Spear with a Past side quest.4455Attack Behavior6677Standard spear attacks target a forward arc, rewarding positional discipline. The repeated-thrust pattern lets players build up hits against a single target without the windup penalty that heavier weapons carry. Elliot can equip a second weapon alongside the Spear to cover gaps in its limited horizontal spread.8899Charged Special10101111The charged special sends Elliot lunging forward in a dash-charge, extending his effective strike range beyond a normal thrust. This makes it practical for closing a small gap or punishing an enemy that tries to back away.12121313Magicite14141515Magicite for the Spear covers shared pieces (Attack Up, Critical Rate Up, Charge Time Down, Critical Damage Up) as well as the weapon-specific pieces below. Higher rarity can strengthen an effect or lower its equip cost, depending on the piece. The table lists every piece available for the Spear, with its effect at one star, its effect at five stars where it scales, and its equip cost. See Magicite for how pieces are formed and the Magicite Box for equip-cost limits.16161717MagiciteEffect (1★)Effect (5★)Equip CostAttack UpRaises Spear attack by 2Raises Spear attack by 65Critical Damage UpIncreases Spear damage dealt with critical hits by 10%Increases Spear damage dealt with critical hits by 50%4Charge Time DownReduces Spear charge time by 10%Reduces Spear charge time by 30%4Flame RushGenerates a pillar of fire lasting a short time with Spear special attacksGenerates a pillar of fire lasting a while with Spear special attacks6 to 4Spear Shift - ReachExtends reach of regular Spear attacks by 40% for a short time after using another weaponExtends reach of regular Spear attacks by 80% for a short time after using another weapon7 to 5Boar RushNegates damage taken while performing Spear special attacks9 to 5High SpiritsIncreases Spear critical-hit rate by 20% while Life is 90% or greaterIncreases Spear critical-hit rate by 20% while Life is 70% or greater8 to 6Advance ThrustIncreases Spear damage dealt to enemies with 90% or greater vitality by 50%Increases Spear damage dealt to enemies with 70% or greater vitality by 50%9 to 7Spear Shift - FocusReduces Spear charge time by 10% and increases movement speed while charging by 30% for a short time after using another weaponReduces Spear charge time by 30% and increases movement speed while charging by 30% for a short time after using another weapon7Three-Headed DragonDivides regular Spear attacks into three directions13 to 9Critical Rate UpIncreases Spear critical-hit rate by 6%Increases Spear critical-hit rate by 20%6 to 4Swallow ThrustChanges regular Spear attacks into a swift, forward charge9 to 5Weapon Shift - FocusReduces charge time of other weapons by 10% and increases movement speed while charging by 10% for a short time after using SpearReduces charge time of other weapons by 30% and increases movement speed while charging by 30% for a short time after using Spear9Weapon Shift - MightIncreases damage dealt with other weapons by 10% for a short time after using SpearIncreases damage dealt with other weapons by 30% for a short time after using Spear8 to 6Magic SpearAdds an extra attack to regular Spear attacks when landing a hit while Life is 90% or greaterAdds an extra attack to regular Spear attacks when landing a hit while Life is 70% or greater12 to 101818Practical loadouts19192020See Spear Magicite Build for an affordable starting setup and a later high-Life build. It includes the combined equip costs so the recommended pieces can be matched to the current box capacity.21212222Named spears23232424SpearRarityAttackWhere to find itSapling Spear1 star10Reward from A Spear with a Past, Age of Safekeeping.Silver Spear2 stars15Western Caves, Age of Magic.Winnehild3 stars20Red chest beyond Frauki Don in Falls Caves, Age of Magic.2525Enemies and Bosses covers the bubbles, pools and wall-impact opening.26262727The Winnehild chest is on the Uppermost Level of Falls Caves. Diving is required to reach it.28+29+Costs and effects by rarity30+31+Each column uses the stated rarity. Equip costs below include the intermediate grades; the attack types and activation conditions in the main Magicite table still apply.32+33+Magicite1 star2 stars3 stars4 stars5 starsAttack Up55555Critical Damage Up44444Charge Time Down44444Flame Rush65544Spear Shift - Reach76655Boar Rush98765High Spirits87766Advance Thrust98877Spear Shift - Focus77777Three-Headed Dragon131211109Critical Rate Up65544Swallow Thrust98765Weapon Shift - Focus99999Weapon Shift - Might87766Magic Spear121111101034+Numeric effect progression35+36+Effect1 star2 stars3 stars4 stars5 starsAttack Up: attack added+2+3+4+5+6Spear Shift - Reach: regular reach increase (%)4040606080High Spirits and Magic Spear: Life required (%)9090808070Advance Thrust: enemy Life required (%)9090808070Spear Shift - Focus: charge-time reduction (%)1015202530Weapon Shift - Focus: other-weapon charge-time reduction and charging movement increase (%)1015202530Weapon Shift - Might: other-weapon damage increase (%)101020203037+Combat System lists shared critical-hit scaling. Magicite covers Charge Time Down scaling and capacity upgrades.