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Hammer - Version 9 vs Version 10
Oct 24, 2026, 01:29 AM
Added Black Iron and Judgement attack values and locations
Oct 24, 2026, 02:08 AM
Added budgeted loadouts and Magicite rarity progression
11The Hammer is one of the seven weapon types Elliot can carry. It swings slowly compared to other options, but each hit lands with exceptional force, making it well-suited for enemies that require sustained damage pressure.2233The Hammer is not available in the Prologue Demo and is unlocked later in the full game, though Hammer magicite can be collected ahead of time.4455Attack Behavior6677Standard hammer swings are deliberate and wide. Because the attack animation is slow, landing hits requires attention to enemy movement and spacing. Despite that drawback, the raw damage output is among the highest of the available weapon types, rewarding players who commit to the timing.8899Charged Special10101111Holding the attack button charges the hammer into a devastating rush attack. Elliot surges forward and delivers a powerful blow on release. The charge covers noticeable ground and staggers enemies on contact; exact distance and damage values are not documented on this page.12121313Traversal and Puzzle Use14141515The hammer doubles as an environmental tool: it can pound pegs or stakes into the ground. Driven pegs serve as footholds for reaching elevated areas and as anchors for certain puzzle mechanisms, giving the hammer a secondary role in exploration beyond raw combat.16161717Magicite18181919Magicite for the Hammer covers shared pieces (Attack Up, Critical Rate Up, Charge Time Down, Critical Damage Up) as well as the weapon-specific pieces below. Higher rarity can strengthen an effect or lower its equip cost, depending on the piece. The table lists every piece available for the Hammer, with its effect at one star, its effect at five stars where it scales, and its equip cost. See Magicite for how pieces are formed and the Magicite Box for equip-cost limits.20202121MagiciteEffect (1★)Effect (5★)Equip CostAttack UpRaises Hammer attack by 2Raises Hammer attack by 105Critical Damage UpIncreases Hammer damage dealt with critical hits by 10%Increases Hammer damage dealt with critical hits by 50%4Charge Time DownReduces Hammer charge time by 10%Reduces Hammer charge time by 30%4KnockoutCreates a 30% chance of stunning enemies hit with regular Hammer attacksCreates a 60% chance of stunning enemies hit with regular Hammer attacks7 to 5Enhanced Knock BackIncreases the distance enemies are knocked back with Hammer attacks by 10%Increases the distance enemies are knocked back with Hammer attacks by 50%4Enhanced StunExtends stun duration by a bit when stunning enemies with Hammer attacksExtends stun duration by a lot when stunning enemies with Hammer attacks7 to 5Firm-FootedReduces the distance knocked back when taking damage while charging Hammer by 40%Reduces the distance knocked back when taking damage while charging Hammer by 80%6BlowbackDelivers extra damage to enemies that hit walls or other enemies when knocked back with Hammer attacks9 to 5TremorsGenerates extra shock waves (up to 1) following Hammer special attacksGenerates extra shock waves (up to 3) following Hammer special attacks12 to 10Body & SoulHammer special attacks deliver guaranteed critical hits8Critical Rate UpIncreases Hammer critical-hit rate by 6%Increases Hammer critical-hit rate by 20%6 to 4Wide ImpactIncreases Hammer special attack radius by 30%Increases Hammer special attack radius by 50%8 to 6BlastGenerates explosions when defeating enemies with Hammer10 to 6Lightning MalletGenerates bolts of lightning (up to 3) in the direction faced following Hammer special attacksGenerates bolts of lightning (up to 7) in the direction faced following Hammer special attacks13 to 11PaybackIncreases damage dealt with next special attack by 50% when taking damage while charging HammerIncreases damage dealt with next special attack by 100% when taking damage while charging Hammer9 to 72222Named hammers23232424HammerRarityAttackWhere to find itHeavy Hammer1 star20Red chest beyond The Rathomobile in Southern Caves, Age of Reconstruction.Black Iron2 stars28Doorway Ruins, Age of Magic.Judgement3 stars36Geared Ruins - Second Level, Age of Magic. Requires Wynat's and Boyne's keys.2525Enemies and Bosses covers the Rathomobile's barrier and Bomb counters.26+27+Practical loadouts28+29+For the starting capacity of 15, one-star Attack Up, Critical Damage Up and Charge Time Down cost 13 together. The complete five-piece examples below need expanded capacity. The totals use all one-star or all five-star pieces; add the displayed costs separately when mixing rarities.30+31+SetupPiecesEquip cost (1 / 5 stars)Required capacity (1 / 5 stars)Heavy special attacksWide Impact; Blast; Body & Soul; Critical Damage Up; Charge Time Down34 / 2835 / 30Heavy setup with Attack UpWide Impact; Attack Up; Body & Soul; Critical Damage Up; Charge Time Down29 / 2730 / 3032+Build the heavy set around charged special attacks: Body & Soul makes those attacks critical, and Critical Damage Up strengthens the critical hits. Blast adds value when enemies are being defeated; Attack Up is an alternative for the listed lower-cost mix.33+34+Costs and effects by rarity35+36+Each column uses the stated rarity. Equip costs below include the intermediate grades; the attack types and activation conditions in the main Magicite table still apply.37+38+Magicite1 star2 stars3 stars4 stars5 starsAttack Up55555Critical Damage Up44444Charge Time Down44444Knockout76655Enhanced Knock Back44444Enhanced Stun76655Firm-Footed66666Blowback98765Tremors1211111010Body & Soul88888Critical Rate Up65544Wide Impact87766Blast109876Lightning Mallet1312121111Payback9887739+Numeric effect progression40+41+Effect1 star2 stars3 stars4 stars5 starsAttack Up: attack added+2+4+6+8+10Knockout: regular-hit stun chance (%)3030454560Enhanced Knock Back: distance increase (%)1020304050Firm-Footed: knockback reduction while charging (%)4050607080Tremors: extra special-attack shockwaves12233Wide Impact: special radius increase (%)3030404050Lightning Mallet: special-attack bolts33557Payback: next-special damage increase (%)5050757510042+Combat System lists shared critical-hit scaling. Magicite covers Charge Time Down scaling and capacity upgrades.