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Bow - Version 10 vs Version 11
Oct 24, 2026, 01:29 AM
Added Short Bow and Catalpa Bow to the named catalogue
Oct 24, 2026, 02:08 AM
Added Bow loadouts and rarity progression; clarified Linked Arrows
11The Bow is Elliot's dedicated ranged weapon, capable of hitting enemies across the room or targeting airborne foes that melee weapons cannot easily reach. Its ammunition supply is finite, so managing arrow stocks is part of using it effectively.2233In the Prologue Demo, the basic bow is the Short Bow (attack 12), a simple bow Elliot practiced with in his youth, earned by completing the A Good Old Bow side quest. Bows use arrows as ammunition, bought from shops or dropped by enemies.4455Attack Behavior6677Each standard shot fires a single arrow in a straight line toward the targeted direction. This makes the bow precise but requires aiming, which suits cautious play from a distance. Arrows can reach enemies before they close into melee range, giving Elliot time to observe attack patterns in the combat system and position accordingly.8899Charged Special10101111Holding the attack button charges the bow and fires a fan-shaped spread of arrows in a wide arc. The spread hits multiple targets simultaneously or improves the odds of landing shots on a fast-moving or large enemy. An ordinary charged special consumes one arrow, the same as a normal shot. Equipped Magicite can modify ammunition behavior.12121313Combat and Environmental Uses14141515The bow excels against airborne enemies and enemies positioned on ledges or behind obstacles that block melee approaches. Hitting foes from range before they can engage reduces the pressure of incoming attacks. Ordinary Bow shots require arrows. Soul Beam Magicite changes regular attacks when the arrow stock is empty. Pairing the bow with a reliable melee weapon covers its close-range weakness.16161717Arrow Supply and Quivers18181919Arrows cost 2 tul each on Normal, Hard and Very Hard, or 1 tul on Easy. Enemy and pot drops provide another supply, and A Good Old Bow gives starter arrows along with the weapon.20202121Four Quivers each add 15 arrows of capacity, for 60 additional arrows in total.22222323Quiver sourceWhere to claim itCapacity gainedMemento of a Lost AdventurerLowelle in southwestern Huther, after the Northern Tower events in the Age of Reconstruction.+15 arrowsIrreplaceable TreasuresLeyka outside the Orphanage in southeastern Huther; obtain the Torchflower in the Age of Budding.+15 arrows20 catsReturn to the Ailurophilic Traveler in Huther after collecting 20 cats.+15 arrowsIce RuinsA red chest on the Third Level in the Age of Safekeeping, after Ulfr Deathclaw.+15 arrows2424Magicite25252626Magicite for the Bow covers shared pieces (Attack Up, Critical Rate Up, Charge Time Down, Critical Damage Up) as well as the weapon-specific pieces below. Higher rarity can strengthen an effect or lower its equip cost, depending on the piece. The table lists every piece available for the Bow, with its effect at one star, its effect at five stars where it scales, and its equip cost. See Magicite for how pieces are formed and the Magicite Box for equip-cost limits.272728-MagiciteEffect (1★)Effect (5★)Equip CostAttack UpRaises Bow attack by 1Raises Bow attack by 55Critical Damage UpIncreases Bow damage dealt with critical hits by 10%Increases Bow damage dealt with critical hits by 50%4Charge Time DownReduces Bow charge time by 10%Reduces Bow charge time by 30%4Fire ShotCreates a 20% chance of burning enemies hit with Bow attacksBurns enemies hit with Bow attacks4Piercing ArrowsArrows pass through enemies6 to 4ConservationCreates a 20% chance of conserving arrows with Bow attacksCreates a 80% chance of conserving arrows with Bow attacks6Magic HomingFires magic arrows that home in on nearby enemies with Bow special attacks10 to 6Final ShotBow attacks deliver guaranteed critical hits with 10 or fewer arrows in stock11 to 7Linked ArrowsDelivers extra attacks (1) to surrounding enemies when landing a hit with . Greatly lowers damage dealt with each extra attackDelivers extra attacks (3) to surrounding enemies when landing a hit with . Greatly lowers damage dealt with each extra attack9 to 7Double ShotAdds an extra attack of 80% damage to Bow attacksAdds an extra attack of 120% damage to Bow attacks12Critical Rate UpIncreases Bow critical-hit rate by 6%Increases Bow critical-hit rate by 20%6 to 4Charging ShotFires an arrow at a nearby enemy with each successive Bow charge12 to 8Immovable StanceIncreases Bow damage dealt with special attacks by 30%Increases Bow damage dealt with special attacks by 50%7Soul BeamChanges regular Bow attacks to a beam of light that increases damage dealt by 150% while no arrows in stockChanges regular Bow attacks to a beam of light that increases damage dealt by 250% while no arrows in stock8 to 6ExplosivesGenerates explosions when regular Bow attacks hit burning enemies10 to 628+MagiciteEffect (1★)Effect (5★)Equip CostAttack UpRaises Bow attack by 1Raises Bow attack by 55Critical Damage UpIncreases Bow damage dealt with critical hits by 10%Increases Bow damage dealt with critical hits by 50%4Charge Time DownReduces Bow charge time by 10%Reduces Bow charge time by 30%4Fire ShotCreates a 20% chance of burning enemies hit with Bow attacksBurns enemies hit with Bow attacks4Piercing ArrowsArrows pass through enemies6 to 4ConservationCreates a 20% chance of conserving arrows with Bow attacksCreates a 80% chance of conserving arrows with Bow attacks6Magic HomingFires magic arrows that home in on nearby enemies with Bow special attacks10 to 6Final ShotBow attacks deliver guaranteed critical hits with 10 or fewer arrows in stock11 to 7Linked ArrowsBow hits trigger 1 extra attack on surrounding enemies. Each extra attack deals greatly reduced damage.Bow hits trigger 3 extra attacks on surrounding enemies. Each extra attack deals greatly reduced damage.9 to 7Double ShotAdds an extra attack of 80% damage to Bow attacksAdds an extra attack of 120% damage to Bow attacks12Critical Rate UpIncreases Bow critical-hit rate by 6%Increases Bow critical-hit rate by 20%6 to 4Charging ShotFires an arrow at a nearby enemy with each successive Bow charge12 to 8Immovable StanceIncreases Bow damage dealt with special attacks by 30%Increases Bow damage dealt with special attacks by 50%7Soul BeamChanges regular Bow attacks to a beam of light that increases damage dealt by 150% while no arrows in stockChanges regular Bow attacks to a beam of light that increases damage dealt by 250% while no arrows in stock8 to 6ExplosivesGenerates explosions when regular Bow attacks hit burning enemies10 to 62929See Also30303131Weapons overviewCombat SystemMagicite32323333Named bows34343535BowRarityAttackWhere to find itShort Bow1 star12Reward from A Good Old Bow, Age of Safekeeping.Catalpa Bow2 stars15Northeastern area of Eastern Caves, Age of Reconstruction.Devil's Gut3 stars18Red chest beyond Bridd Brontomancer in Forest Ruins, Age of Magic.3636Enemies and Bosses covers the lightning sequence and recovery opening.37373838Devil's Gut is in the Forest Ruins chest on the Fourth Level.39+40+Practical loadouts41+42+For the starting capacity of 15, one-star Attack Up, Critical Damage Up and Charge Time Down cost 13 together. The complete five-piece examples below need expanded capacity. The totals use all one-star or all five-star pieces; add the displayed costs separately when mixing rarities.43+44+SetupPiecesEquip cost (1 / 5 stars)Required capacity (1 / 5 stars)VersatileAttack Up; Linked Arrows; Final Shot; Fire Shot; Explosives39 / 2940 / 30Extra-hit BurnDouble Shot; Linked Arrows; Fire Shot; Explosives; Conservation41 / 3545 / 3545+Fire Shot can apply Burn, enabling Explosives on subsequent regular hits against the burning enemy. Final Shot requires 10 or fewer arrows in stock. Conservation can reduce arrow use; the extra-hit set still needs ammunition management.46+47+Costs and effects by rarity48+49+Each column uses the stated rarity. Equip costs below include the intermediate grades; the attack types and activation conditions in the main Magicite table still apply.50+51+Magicite1 star2 stars3 stars4 stars5 starsAttack Up55555Critical Damage Up44444Charge Time Down44444Fire Shot44444Piercing Arrows65544Conservation66666Magic Homing109876Final Shot1110987Linked Arrows98877Double Shot1212121212Critical Rate Up65544Charging Shot12111098Immovable Stance77777Soul Beam87766Explosives10987652+Numeric effect progression53+54+Effect1 star2 stars3 stars4 stars5 starsAttack Up: attack added+1+2+3+4+5Fire Shot: Burn chance (%)20406080100Conservation: arrow-conservation chance (%)2035506580Linked Arrows: reduced-damage extra attacks11223Double Shot: extra-attack damage (%)8090100110120Immovable Stance: special damage increase (%)3035404550Soul Beam: no-arrow regular damage increase (%)150150200Unconfirmed25055+Combat System lists shared critical-hit scaling. Magicite covers Charge Time Down scaling and capacity upgrades.