Loading...
Bombs - Version 10 vs Version 11
Oct 24, 2026, 01:51 AM
Added Bomb supplies, four Pouch upgrades and capacity gains
Oct 24, 2026, 02:08 AM
Added Bomb loadouts and rarity progression; corrected shared-piece example
11Bombs are delayed-detonation explosives that Elliot can place or throw in combat and throughout the environment. Their dual role in both fighting and exploration makes them one of the more versatile weapons, at the cost of a limited supply that must be managed across dungeons.2233In the Prologue Demo, Bombs (attack 50) are unlocked by completing the Blow Your Troubles Away side quest, which also grants 20 Bombs and the Lotus Chain accessory.4455Attack Behavior6677After a bomb is placed or thrown, there is a short delay before it explodes. Enemies caught in the blast take damage from the explosion. The delay requires predicting enemy movement rather than landing immediate hits, which takes more setup than faster weapons but can catch groups of enemies in a single burst. Managing position during the countdown is also part of the combat system when bombs are in use.8899Charged Special10101111Most weapons have a charged variant, but a charged special for bombs is not documented on this page.12121313Combat Uses14141515Bombs deal area damage and can hit multiple enemies caught in the blast radius, making them effective in tight spaces where enemies cluster. Because the supply is finite, they are best reserved for situations where the delayed detonation can be set up reliably, such as luring grouped foes into position. Faie's Ignite ability can detonate bombs early, potentially disrupting enemies or triggering environmental effects ahead of schedule.16161717Environmental Uses18181919Bombs are required to destroy cracked walls and other destructible obstacles scattered throughout dungeons and the overworld. Blasting these open reveals Secret Treasure Routes, small hidden dungeons that reward exploration off the main path. Keeping a supply of bombs available is important for players who want to find all hidden areas, as these routes cannot be accessed by any other means.20202121Magicite222223-Magicite for the Bomb covers shared pieces (Attack Up, Critical Rate Up, Charge Time Down, Critical Damage Up) as well as the weapon-specific pieces below. Higher rarity can strengthen an effect or lower its equip cost, depending on the piece. The table lists every piece available for the Bomb, with its effect at one star, its effect at five stars where it scales, and its equip cost. See Magicite for how pieces are formed and the Magicite Box for equip-cost limits.23+Magicite for the Bomb covers shared pieces (Attack Up, Critical Rate Up, Critical Damage Up) as well as the weapon-specific pieces below. Higher rarity can strengthen an effect or lower its equip cost, depending on the piece. The table lists every piece available for the Bomb, with its effect at one star, its effect at five stars where it scales, and its equip cost. See Magicite for how pieces are formed and the Magicite Box for equip-cost limits.24242525MagiciteEffect (1★)Effect (5★)Equip CostAttack UpRaises Bomb attack by 3Raises Bomb attack by 155Critical Damage UpIncreases Bomb damage dealt with critical hits by 10%Increases Bomb damage dealt with critical hits by 50%4Self-Destruct ResistanceReduces damage taken from own Bombs by 50%Reduces damage taken from own Bombs6 to 4AggrandizeIncreases Bomb size and explosion range by 50%Increases Bomb size and explosion range by 100%7 to 5Ripe BombIncreases Bomb damage dealt with detonation by 10%Increases Bomb damage dealt with detonation by 50%7BrimstoneGenerates lava lasting a short time following Bomb explosionsGenerates lava lasting a while following Bomb explosions8 to 6Rubber BombGives a good bounce to Bombs when thrown8 to 4Freezing BombFreezes enemies that touch Bombs13 to 9Kill & TakeCreates a 15% chance of enemies defeated with Bombs dropping BombsCreates a 75% chance of enemies defeated with Bombs dropping Bombs7Bomb MasterIncreases the number of Bombs that may be used at one time by 1Increases the number of Bombs that may be used at one time by 312 to 10Critical Rate UpIncreases Bomb critical-hit rate by 6%Increases Bomb critical-hit rate by 20%6 to 4Swift CarrierIncreases movement speed while carrying Bombs by 10%Increases movement speed while carrying Bombs by 50%4Safe CarrierResets detonation time when picking up Bombs7 to 3FireworksGenerates random sparks every 1.5 sec. until Bomb detonationGenerates random sparks every 0.5 sec. until Bomb detonation10 to 8Weapon Shift - SetReduces charge time of other weapons by 10% while a bomb is setReduces charge time of other weapons by 30% while a bomb is set102626See Also27272828Weapons overviewCombat SystemMagiciteExploration and Puzzles29293030Bomb supply and capacity31313232The Shrewd Adventurer in northern Hucarea during the Age of Reconstruction lends Bombs for Blow Your Troubles Away. Complete the request to unlock their permanent use. Shops sell Bombs for 10 tul on Normal or 5 tul on Easy; enemy and container drops provide another supply.33333434Four Bomb Pouches each increase carrying capacity by 10. Together, the four upgrades add 40 to Bomb capacity.35353636Bomb Pouch sourceWhere to claim itCapacity gainedDreams Are Always Right Beside YouThe picture-book author in Littlehope Village.+10 Bombs10 catsReturn to the Ailurophilic Traveler in Huther.+10 BombsKindness for WhomGogyo outside Lyudmila's House in Southern Whiterea, Age of Budding.+10 BombsDesert CavesRed chest on Sublevel Three in the Age of Safekeeping, after Turbo Rathomobile.+10 Bombs3737Kill & Take can help replenish Bombs from enemies defeated with Bombs. Its drop chance depends on rarity, so it does not guarantee a replacement for every Bomb used.38+39+Practical loadouts40+41+For the starting capacity of 15, one-star Attack Up, Critical Damage Up and Swift Carrier cost 13 together. The complete five-piece examples below need expanded capacity. The totals use all one-star or all five-star pieces; add the displayed costs separately when mixing rarities.42+43+SetupPiecesEquip cost (1 / 5 stars)Required capacity (1 / 5 stars)BurstAttack Up; Aggrandize; Ripe Bomb; Bomb Master; Self-Destruct Resistance37 / 3140 / 35Fireworks and carryingFireworks; Freezing Bomb; Aggrandize; Swift Carrier; Safe Carrier41 / 2945 / 30Handling and second-weapon chargeAggrandize; Ripe Bomb; Self-Destruct Resistance; Safe Carrier; Weapon Shift - Set37 / 2940 / 3044+The burst set emphasizes explosion damage, area and the number of active Bombs. The handling sets change movement, fuse handling and the second weapon: Safe Carrier resets the fuse when a Bomb is picked up, while Weapon Shift - Set reduces the other weapon's charge time while a Bomb is set.45+46+Costs and effects by rarity47+48+Each column uses the stated rarity. Equip costs below include the intermediate grades; the attack types and activation conditions in the main Magicite table still apply.49+50+Magicite1 star2 stars3 stars4 stars5 starsAttack Up55555Critical Damage Up44444Self-Destruct Resistance65544Aggrandize76655Ripe Bomb77777Brimstone87766Rubber Bomb87654Freezing Bomb131211109Kill & Take77777Bomb Master1211111010Critical Rate Up65544Swift Carrier44444Safe Carrier76543Fireworks109988Weapon Shift - Set101010101051+Numeric effect progression52+53+Effect1 star2 stars3 stars4 stars5 starsAttack Up: attack added+3+6+9+12+15Self-Destruct Resistance: own-Bomb damage reduction (%)50507575Not quantifiedAggrandize: size and explosion-range increase (%)50507575100Ripe Bomb: detonation damage increase (%)1020304050Kill & Take: Bomb-drop chance after Bomb defeats (%)1530456075Bomb Master: additional active Bombs11223Swift Carrier: carrying movement increase (%)1020304050Fireworks: seconds between sparks1.51.5110.5Weapon Shift - Set: other-weapon charge reduction (%)101520253054+Combat System lists shared critical-hit scaling. Magicite covers capacity upgrades.