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Accessibility and Options - Version 7 vs Version 8
Jul 4, 2026, 08:13 PM
Removed duplicate in-body wikilinks
Jul 13, 2026, 07:32 PM
Added the version 1.1.0 option to turn off the support character's voice entirely (2026-07-12)
11The Adventures of Elliot: The Millennium Tales includes a range of accessibility features and player-friendly options, many of which were introduced or expanded in response to feedback on the 2025 Debut Demo. These settings apply across all four platforms (PC, PlayStation 5, Xbox Series X|S, Nintendo Switch 2).2233Difficulty Settings4455Four difficulty levels are available: Easy, Normal, Hard, and Very Hard. Difficulty can be changed at any adventuring guidepost during play, without penalty, so players are never locked into an initial choice.6677DifficultyNotesEasyReduced enemy damage and durability; revival costs reset at each guidepostNormalStandard experience; revival costs reset at each guidepostHardIncreased enemy damage and durability; revival costs reset at each guidepostVery HardMaximum enemy threat; revival costs do NOT reset at guideposts, accumulating throughout the run88On Easy, Normal, and Hard, Faie's revival cost resets each time Elliot reaches a guidepost, keeping tul costs manageable. On Very Hard, the cost escalates indefinitely, making each death increasingly expensive and resource management a meaningful part of the challenge.991010What Each Difficulty Changes11111212Each difficulty adjusts several values at once, using Normal as the baseline. The table below shows exactly what changes across the four settings. Difficulty can be changed at any adventuring guidepost, so players are free to experiment.13131414SettingEasyNormalHardVery HardPlayer DefenseVery HighHighLowVery LowEnemy HPLowNormalHighVery HighEnemy AmountLowNormalHighVery HighContact DamageNoneNoneNormalHighShop PricesLowNormalNormalNormalRevival CostLowNormalHighHighRevival Cost ScalingNoneResets at save pointsResets at save pointsNo resetSave Point HealingAllAllLimitedLimited1515On Easy, shop prices are halved and contact damage is removed entirely, making it a gentle introduction. On Very Hard, contact damage is high, fewer save points heal, and the revival cost never resets, so death becomes steadily more punishing across a run.16161717Combat Accessibility18181919Playable without Timed Input: An explicit accessibility option that accommodates players who find precise action-timing mechanics difficult.Single-button weapon switching: Weapons can be swapped mid-combat with a single button press (added based on demo feedback)."Leave it to Faie" auto-magic: Players can enable automatic magic equipping, letting the game choose Faie's magic abilities without manual selection.Simplified Faie magic selection: The interface for manually choosing Faie's active magic was streamlined from the 2025 Debut Demo.20202121Navigation and Interface222223-Single-button map access: The map is accessible with a single button press (simplified from the earlier demo build).Faster movement speed: Elliot's base movement speed was increased from the Debut Demo version based on player feedback.Reviewable control reminders: Control layouts and tutorials can be reviewed at any time during play.Reviewable tutorial reminders: Tutorial information is accessible on demand rather than displayed only once.Adjustable Faie dialogue frequency: A menu option lets players lower how often Faie speaks, added in response to demo feedback that she talked too much.23+Single-button map access: The map is accessible with a single button press (simplified from the earlier demo build).Faster movement speed: Elliot's base movement speed was increased from the Debut Demo version based on player feedback.Reviewable control reminders: Control layouts and tutorials can be reviewed at any time during play.Reviewable tutorial reminders: Tutorial information is accessible on demand rather than displayed only once.Adjustable Faie dialogue frequency: A menu option lets players lower how often Faie speaks, added in response to demo feedback that she talked too much.Support character voice toggle: A version 1.1.0 update added a menu option to turn off Faie's voice entirely, separate from the setting that only lowers how often she speaks. See Patch Notes.24242525Audio Options26262727Custom Volume Controls: Individual audio channels can be muted or adjusted independently.Mono Audio: Available as an option.3D Audio: Supported (PS5 confirmed; other platforms not detailed).28282929Controller and Platform Options30303131Full controller support is available on all platforms. On PC, the game is playable with a keyboard or a connected gamepad.32323333On PlayStation 5, the game lists 21 accessibility features on the PlayStation Store. Confirmed PS5-specific features include:34343535DualSense vibration function supportRemote Play supportClear Text: menu and HUD text rendered for easier readabilityLarge Text: larger font size optionVisual Comfort (Basic): option to play without camera movements that may cause discomfortMono Audio and 3D Audio optionsVolume Controls (individual audio muting and adjustment)36363737The full list of all 21 PS5 accessibility features has not been detailed publicly.38383939The option to lower how often Faie speaks is the game's direct answer to the frequently cited complaint about companion chatter, and handheld performance reports since launch have been mixed.40404141Getting Started42424343New players can find general orientation in the Getting Started guide, which covers difficulty selection in the context of early gameplay decisions.4444