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Accessibility and Options - Version 9 vs Version 10
Aug 6, 2026, 08:30 PM
Listed all 21 PlayStation 5 accessibility features by category, replacing the note that the full list was undisclosed
Aug 26, 2026, 07:15 AM
Corrected the weapon-switching entry: the single-button change applies to the shortcut menu, not to swapping weapons mid-combat
11The Adventures of Elliot: The Millennium Tales includes a range of accessibility features and player-friendly options, many of which were introduced or expanded in response to feedback on the 2025 Debut Demo. These settings apply across all four platforms (PC, PlayStation 5, Xbox Series X|S, Nintendo Switch 2).2233Difficulty Settings4455Four difficulty levels are available: Easy, Normal, Hard, and Very Hard. Difficulty can be changed at any adventuring guidepost during play, without penalty, so players are never locked into an initial choice.6677DifficultyNotesEasyReduced enemy damage and durability; revival costs reset at each guidepostNormalStandard experience; revival costs reset at each guidepostHardIncreased enemy damage and durability; revival costs reset at each guidepostVery HardMaximum enemy threat; revival costs do NOT reset at guideposts, accumulating throughout the run88On Easy, Normal, and Hard, Faie's revival cost resets each time Elliot reaches a guidepost, keeping tul costs manageable. On Very Hard, the cost escalates indefinitely, making each death increasingly expensive and resource management a meaningful part of the challenge.991010What Each Difficulty Changes11111212Each difficulty adjusts several values at once, using Normal as the baseline. The table below shows exactly what changes across the four settings. Difficulty can be changed at any adventuring guidepost, so players are free to experiment.13131414SettingEasyNormalHardVery HardPlayer DefenseVery HighHighLowVery LowEnemy HPLowNormalHighVery HighEnemy AmountLowNormalHighVery HighContact DamageNoneNoneNormalHighShop PricesLowNormalNormalNormalRevival CostLowNormalHighHighRevival Cost ScalingNoneResets at save pointsResets at save pointsNo resetSave Point HealingAllAllLimitedLimited1515On Easy, shop prices are halved and contact damage is removed entirely, making it a gentle introduction. On Very Hard, contact damage is high, fewer save points heal, and the revival cost never resets, so death becomes steadily more punishing across a run.16161717Combat Accessibility181819-Playable without Timed Input: An explicit accessibility option that accommodates players who find precise action-timing mechanics difficult.Single-button weapon switching: Weapons can be swapped mid-combat with a single button press (added based on demo feedback)."Leave it to Faie" auto-magic: Players can enable automatic magic equipping, letting the game choose Faie's magic abilities without manual selection.Simplified Faie magic selection: The interface for manually choosing Faie's active magic was streamlined from the 2025 Debut Demo.19+Playable without Timed Input: An explicit accessibility option that accommodates players who find precise action-timing mechanics difficult.Single-button shortcut menu: Once the weapon shortcut menu is open, the equipped weapons can be changed with a single button press (added based on demo feedback). This sets which two weapons occupy the slots; in combat both stay live on their own button, so there is no switching step."Leave it to Faie" auto-magic: Players can enable automatic magic equipping, letting the game choose Faie's magic abilities without manual selection.Simplified Faie magic selection: The interface for manually choosing Faie's active magic was streamlined from the 2025 Debut Demo.20202121Navigation and Interface22222323Single-button map access: The map is accessible with a single button press (simplified from the earlier demo build).Faster movement speed: Elliot's base movement speed was increased from the Debut Demo version based on player feedback.Reviewable control reminders: Control layouts and tutorials can be reviewed at any time during play.Reviewable tutorial reminders: Tutorial information is accessible on demand rather than displayed only once.Adjustable Faie dialogue frequency: A menu option lets players lower how often Faie speaks, added in response to demo feedback that she talked too much.Support character voice toggle: A version 1.1.0 update added a menu option to turn off Faie's voice entirely, separate from the setting that only lowers how often she speaks. See Patch Notes.24242525Audio Options26262727Custom Volume Controls: Individual audio channels can be muted or adjusted independently.Mono Audio: Available as an option.3D Audio: Supported (PS5 confirmed; other platforms not detailed).28282929Controller and Platform Options30303131Full controller support is available on all platforms. On PC, the game is playable with a keyboard or a connected gamepad.32323333On PlayStation 5 the game carries 21 tagged accessibility features, grouped into five categories. The full set is listed below.34343535CategoryFeaturesVisualsClear Text, Large Text, Visual Comfort (Basic)AudioVolume Controls, Mono Audio, 3D AudioSubtitles and CaptionsPlayable without Subtitles, Subtitles (Basic), Clear Subtitles, Captions (Basic), Clear CaptionsControlsController Remapping (Basic), Playable without Rapid Button Presses, Playable without Simultaneous Presses, Playable without Motion Controls, Playable without Touch Controls, Playable without Controller Vibration, Playable without Adaptive Trigger EffectGameplayAdjustable Difficulty (Basic), Control Reminders, Tutorial Reminders3636The Controls group is the largest of the five: no part of the game requires rapid button mashing, simultaneous button holds, motion controls, touch input, vibration, or adaptive trigger resistance, and an alternate control layout is available. Subtitles cover the main story and main characters, and captions cover important gameplay sounds. Separately from the 21 tagged features, the PS5 version supports DualSense vibration and Remote Play.37373838The option to lower how often Faie speaks is the game's direct answer to the frequently cited complaint about companion chatter, and handheld performance reports since launch have been mixed.39394040Getting Started41414242New players can find general orientation in the Getting Started guide, which covers difficulty selection in the context of early gameplay decisions.4343