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Evade Cyan, Strike Red
August 18, 2026 at 05:55 AM
Replaced an uncorroborated classical couplet with the sourced Emei-manual origin, added on-screen cyan and red cues, the directional input, unblockable rules and the post-three-deaths talismans
Evade Cyan, Strike Red is the signature secret technique of Sword Sage: Awakening and the defining mechanic of its combat system. The Yuangong Sect teaches it to its disciples, and Pei Sanniang wields it against the Yaoguai that plague Guannandao.
Sword Sage: Awakening has not released yet. It is listed as "Coming soon" with no confirmed date, so every detail below reflects pre-launch material and is subject to change before launch.
The technique fuses two actions that most action games keep separate: avoiding an attack and answering it. Instead of dodging and then attacking, the player does both in one motion. The developers describe the two halves of the name directly. The "evade" half means flexibly avoiding an enemy's weapon and techniques without meeting them with force or blocking. The "strike" half means diving into the opening that the evasion creates to counterattack. Compressed together, they form a single fluid response to an incoming attack.
In Chinese the technique is written 避青入红 (bi qing ru hong), which reads literally as "avoid the cyan, enter the red." It is not an invention of the game. Coverage of the developer interviews traces the name to a move recorded in the manuals of the Emei school of Chinese martial arts, and the game keeps the sense of the original: slip past the blade with body movement instead of meeting it, then borrow the opening. English materials render the two halves as "Evade Cyan" and "Strike Red," and translated interviews have also transliterated the first character as pi qing; the written Chinese is the same phrase in every case.
Because evasion and counterattack are folded into one action, the game does without a conventional dodge roll. This is a deliberate design choice rather than an omission: the technique is meant to take the place of the dodge roll entirely.
Half of the Technique | Meaning |
|---|---|
Evade (the "Cyan" half) | Flexibly avoiding an enemy's weapon and techniques without meeting them with force and without blocking. |
Strike (the "Red" half) | Diving into the opening created by the evasion to land a counterattack. |
In the playable builds shown during 2026 the evade is aimed rather than automatic. The player holds a defensive input and pushes in the direction that answers the incoming attack, with distinct responses for overhead, mid and low strikes. Choosing correctly turns the evade into the counter without a separate input; choosing wrongly leaves the movement as a plain evasion. Colour cues in the effects signal which of the two occurred, which is where the cyan and red of the name become visible in play. Because these details come from pre-release builds, they may change before launch.
The colours are on the screen, not just in the name. The attack that can be answered is flagged cyan, and the counter that follows reads red. Accounts of the preview builds describe the input as holding the guard control and pushing in the matching direction: up for a sweep aimed high, down for one aimed low, left or right for a strike at the middle. Timing alone slips the blow. Direction is what earns the counter, which breaks the attacker's posture and opens a fast combo or the equipped weapon's special attack.
Enemy finishing moves sit outside this. They cannot be guarded at all, and the game prints the direction that will answer them; anything else and the evade fails and the blow lands. Succeeding does double duty, avoiding the damage and leaving the attacker badly hurt.
The builds shown in 2026 carried one difficulty setting and no mode select. Instead, a player who dies three times in the story is given two talismans. The first fires the counter on timing alone, without a correct direction. The second runs the whole evade and counter from the guard input. They can be swapped freely and switched off again, so the technique can be handed back its full demands at any point. The developers have also said the finished game will let the high, middle and low prompts print as arrows rather than as Chinese characters.
The thinking behind the technique is rooted in martial-arts philosophy. Its creators compare it to Jeet Kune Do, the martial art associated with Bruce Lee, and frame it as overcoming hardness with softness and using an opponent's own strength to counter them. The fluid swordsmanship described across the combat system reflects the same idea, where softness and strength are blended rather than opposed.
Evade Cyan, Strike Red is the backbone of the vanquisher's style, but it is not the whole of it. Pei Sanniang also brings heavy leg attacks, celestial artifacts, and Taoist spells to bear, layering them on top of the core evade-and-counter loop. Together they make up the toolkit of a Yaoguai Vanquisher.
The technique fuses evasion and counterattack into a single motion.
Its "evade" half is a non-blocking, flexible avoidance; its "strike" half is a counterattack into the opening.
It replaces a traditional dodge roll.
Its creators compare it to Jeet Kune Do and the idea of overcoming hardness with softness.
It is the signature technique of the Yuangong Sect and of Pei Sanniang.