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Wakemaker - Version 12 vs Version 13
May 22, 2026, 07:32 AM
Corrected the setting name to Proteus
May 23, 2026, 02:35 PM
Corrected wikilink existence flags
11The Wakemaker is a handheld propulsion tool in Subnautica 2, not a vehicle. It is a battery-powered twin-fan device the player holds and uses to boost swim speed across the oceans of Proteus. Because it occupies the player's hands and runs on a battery, it sits in the tools and equipment roster rather than the vehicles lineup. The only buildable vehicle in the current Early Access build is the Tadpole.2233Overview4455The Wakemaker is a personal-mobility tool built around two fans that drive the player forward faster than unaided swimming. It is the early traversal upgrade most players reach for when they want to cover distance between dive sites or outrun a slow threat. As a handheld tool it provides speed only: it offers no cockpit, no storage, no oxygen supply of its own, and no protection from creatures or environmental hazards. For enclosed travel and depth progression, players rely on the Tadpole instead.667788Key Features991010The following details are confirmed for the current build:11111212FeatureDetailTypeHandheld propulsion tool (held in the player's hands while in use).DriveTwin-fan design that pushes the player forward, boosting swim speed.Visual effectThe player is rendered visually obscured while the Wakemaker is active.PowerRuns on a battery, which depletes with use and can be recharged or swapped.UnlockBuilt from a blueprint that is unlocked by scanning several fragments found in the world.ClassTool, not a vehicle. Provides speed only: no storage, protection, or oxygen.1313How It Works14141515The Wakemaker's two fans generate forward thrust when the player activates it, raising movement speed above the baseline swim rate. While it is running, the player's view is partly obscured by the effect of the device, a trade-off for the extra speed. Because it draws from a battery, sustained use drains charge over time, so players carry spare power or return to a base to recharge during longer expeditions. Exact speed values, battery duration, and the recipe's precise material costs have not been published, so those specifics are not documented here.16161717Unlocking the Wakemaker18181919Like most equipment in the game, the Wakemaker is gated behind the scan-to-unlock progression. Its blueprint becomes available after the player scans several fragments scattered across the world. Once the blueprint is unlocked, the tool is crafted at a Fabricator. This mirrors the wider crafting and resources loop, where exploration and scanning drive access to new gear.20202121Role in Player Mobility22222323The Wakemaker sits at the personal-mobility tier of traversal. It is the fastest way to move on foot, so to speak, before committing to a built vehicle. The table below places it alongside the other traversal options in the current build:24242525ItemClassRoleWakemakerTool (handheld)Personal speed boost for swimming. Battery-powered. No protection, storage, or oxygen.TadpoleVehicle (submersible)The only buildable vehicle in Early Access. Enclosed single-pilot cockpit with swappable chassis; co-op passengers can ride external handles and still receive oxygen.Dive ElevatorBase structureVertical-traversal module that lowers players and objects through the water column. A base structure, not a vehicle.2626Multiplayer Considerations27272828The Wakemaker fits Subnautica 2's co-op multiplayer. Each diver can carry and use their own Wakemaker to keep pace with the group, and because it is a personal tool rather than a shared vehicle, several players can use one at the same time without contention. For group descents that need to move bulk cargo or many players together, the Dive Elevator covers that role instead.29293030What Remains Unknown31313232As of the Early Access launch build, the following Wakemaker details have not been confirmed:33333434The exact numerical swim-speed boost over baseline swimmingBattery capacity and how long a charge lasts in useThe full crafting recipe and material costsWhich specific fragments unlock the blueprint, and where they are foundWhether it has upgrade modules or higher tiers