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Updates and Patch Notes - Version 2 vs Version 3
Jul 13, 2026, 06:24 PM
Added the July 6 (v0.3.22491), July 8 (v0.3.22655 visual pass), and July 8 Trade Nexus hotfix patch rows and updated the intro to early July 2026
Jul 22, 2026, 08:32 AM
Added v0.3.22866 (July 21 2026) patch row: Trade Nexus buying-tax cut, Ship Editor speed/acceleration stats, action confirmation prompts, and bug fixes
11SpaceCraft is an online, actively developed Early Access game, so it receives regular updates. This page collects the post-launch patches, the addition of Solo Offline Mode, the ongoing balancing work, and the developer’s stated near-term priorities. For what Early Access means for the game overall, see Early Access.2233Post-Launch Patches445-Patching began within days of the June 11, 2026 Early Access launch and has continued at a steady pace. The table below summarises the numbered patches and major additions through early July 2026.5+Patching began within days of the June 11, 2026 Early Access launch and has continued at a steady pace. The table below summarises the numbered patches and major additions through late July 2026.667-UpdateDateHighlightsv0.3.22077June 12, 2026Stability pass: fixed sound stutter and frame-rate drops when many ships share a system, several server crashes, a case where a ship could not be repaired while in debt, and interface issues such as missing friend names in the quadrant selection screen.v0.3.22127June 15, 2026Added missing localisation across all supported languages, widened the scanning range of the Crude Resource Detector, began logging rare finds in the in-game Encyclopedia, and fixed further crashes.v0.3.22243June 19, 2026Enabled ship repair at Base Shipyards, fixed a quadrant transfer that could lose progress, resolved ships being unable to land or take off, and improved server stability.v0.3.22300June 23, 2026Added Hologram decoration icons to the Base Building interface and fixed Solar Plants that did not always generate power when correctly oriented toward the sun.v0.3.22380 (Balancing Patch)June 26, 2026First balancing pass: added a Retrieve Ship option to station Shipyards, raised the default base Footprint, cut the footprint cost of Solar Panels, lowered the cost of several higher-tier Permits and crafting recipes, and eased an early Corporation delivery mission.v0.3.22399June 26, 2026Fixed ships stuck on landing pads and a bug that prevented creating a character in Solo Offline Mode.v0.3.22491July 6, 2026Performance pass: added three DLSS upscaling quality options (Max Quality, Balanced, and Max Performance), fixed several memory leaks, and resolved a login error plus a bug that left ships unresponsive after logging back in while docked.v0.3.22655July 8, 2026Visual pass focused on the Space Module and base: LOD fixes and optimisations, new models for the Scanalyser Beta, micro-furnace, Factory, and Pathway Stand, Parallax Occlusion Mapping on some surfaces, reworked depleted-ore models, new robot-arm animations in the station Shipyard, and new decoration icons.Trade Nexus HotfixJuly 8, 2026Fixed a crash when accessing the Trade Nexus, the shared marketplace terminal.7+UpdateDateHighlightsv0.3.22077June 12, 2026Stability pass: fixed sound stutter and frame-rate drops when many ships share a system, several server crashes, a case where a ship could not be repaired while in debt, and interface issues such as missing friend names in the quadrant selection screen.v0.3.22127June 15, 2026Added missing localisation across all supported languages, widened the scanning range of the Crude Resource Detector, began logging rare finds in the in-game Encyclopedia, and fixed further crashes.v0.3.22243June 19, 2026Enabled ship repair at Base Shipyards, fixed a quadrant transfer that could lose progress, resolved ships being unable to land or take off, and improved server stability.v0.3.22300June 23, 2026Added Hologram decoration icons to the Base Building interface and fixed Solar Plants that did not always generate power when correctly oriented toward the sun.v0.3.22380 (Balancing Patch)June 26, 2026First balancing pass: added a Retrieve Ship option to station Shipyards, raised the default base Footprint, cut the footprint cost of Solar Panels, lowered the cost of several higher-tier Permits and crafting recipes, and eased an early Corporation delivery mission.v0.3.22399June 26, 2026Fixed ships stuck on landing pads and a bug that prevented creating a character in Solo Offline Mode.v0.3.22491July 6, 2026Performance pass: added three DLSS upscaling quality options (Max Quality, Balanced, and Max Performance), fixed several memory leaks, and resolved a login error plus a bug that left ships unresponsive after logging back in while docked.v0.3.22655July 8, 2026Visual pass focused on the Space Module and base: LOD fixes and optimisations, new models for the Scanalyser Beta, micro-furnace, Factory, and Pathway Stand, Parallax Occlusion Mapping on some surfaces, reworked depleted-ore models, new robot-arm animations in the station Shipyard, and new decoration icons.Trade Nexus HotfixJuly 8, 2026Fixed a crash when accessing the Trade Nexus, the shared marketplace terminal.v0.3.22866July 21, 2026Reduced the Trade Nexus buying tax from 20% to 8%, added confirmation prompts for Respawn, Abandon Base, and Account Reset, added a Take All button to the Warehouse and Drone Dispatcher, and began showing maximum speed and acceleration in the Ship Editor with warnings for poorly designed ships. Also fixed numerous bugs, including drones that could stop working, ships stranded in orbit after respawning, and a Galaxy Map crash.88Solo Offline Mode991010Two weeks after launch, on June 26, 2026, the developer added Solo Offline Mode, one of the most-requested features. It lets you play the whole game entirely offline as a separate experience from the shared online galaxies. You switch to it from the menu under Options, then Change Region, then Offline Mode. Because it is not a persistent online world, systems that depend on other players, such as the shared marketplace and Corporation rankings, are turned off, and its saves are kept separate from multiplayer progression. For the full detail on how it differs from the online galaxies, see Corporations and Co-Op.11111212Balancing and Quality of Life13131414The June 26 balancing patch was described as the first of several. Its focus was the later game, which some players found too grindy: it increased the default base Footprint, reduced the footprint cost of common structures, and lowered the Credit cost of several higher-tier Permits, alongside cheaper recipes for some ship-part components. These are ongoing adjustments, so exact costs and limits continue to change between updates. See Base Building and Progression: Permits and Experience for the systems these changes affect.15151616Developer Priorities17171818On July 3, 2026 the developer shared its near-term priorities. Balancing remains a top focus, especially for the late game, along with continued bug fixing, stabilisation, and performance optimisation. The team also outlined quality-of-life work in progress: a crafting overhaul, described as Crafting 2.0, that adds crafting queues and the ability to craft multiple items in a single action; improved ways for players to find a Corporation and for Corporations to recruit members; and clearer in-game help and tips. Heavier roadmap features are planned to follow once these are addressed.19192020Early Access Cadence21212222Because SpaceCraft is online and still in active development, this cadence of fixes and additions is expected to continue, and the developer maintains a public known-issues list that tracks the status of reported problems. The pages on this wiki describe the game as currently confirmed and are updated as the build changes. See Getting Started to begin playing and Overview for a summary of the game’s systems.