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Dev Vlogs - Version 9 vs Version 10
May 22, 2026, 07:31 AM
Corrected the setting name to Proteus
May 23, 2026, 02:34 PM
Corrected wikilink existence flags
11Unknown Worlds has released six developer video logs (dev vlogs) documenting the development of Subnautica 2. All are hosted by Design Lead Anthony Gallegos and feature members of the development team discussing their work. The series launched under the banner "Road to Early Access."2233Dev Vlog #1: Road to Early Access4455Released: April 23, 2025667788The first in-development footage of Subnautica 2. Showed updated base building with support pillars, superconducting foundations, and new compartments. Resources now use resource-specific nodes with a decimal-based inventory system (e.g., "0.71 titanium"). The scanner tool has expanded functions including a radar for locating materials. An alien slime mechanic was shown where consuming alien biological material grants genetic modifications. A dynamic weather system affecting ocean currents, visibility, and creature behavior was previewed. A new leviathan model was briefly shown.991010Gallegos confirmed the team planned to "bring the game into early access later this year" (2025, before the delay was announced).11111212Dev Vlog #2: Building Unknown Worlds13131414Released: June 19, 202515151616Focused on world-building and environmental design for Proteus. Featured Seth Dickinson (Senior Narrative Designer), Artyom O'Rielly (Level Designer), James Stout (Environment Artist), and Ben Hale (Senior Environment Artist, described by the team as a "rock connoisseur"). Showcased the collaborative process behind creating Proteus's underwater environments, geological formations, and biome diversity.17171818Dev Vlog #3: Creating the Collector Leviathan19192020Released: September 16, 2025212122222323A deep dive into the Collector Leviathan's design, animation, AI, and VFX. Featured Cory Strader (Visual Development Lead), Marcelo Figueredo (Lead Character Artist), Colin Knueppel (Principal Animator), Stefaan Sorensen (Senior Technical Animator), Laura Nedal (VFX Artist), Louis Karim (Game Designer), and Antonio Munoz Gallego (AI Gameplay Lead Engineer). The vlog walked through the creature from concept sketches to in-game implementation.24242525Dev Vlog #4: Crafting the Tadpole26262727Released: December 9, 202528282929Featured the creation of the Tadpole submersible. Team members included Gallegos, Strader, Pedro Perez (Gameplay Designer), Ben Henry (3D Artist), and Andi Urwalek (Gameplay Programmer). The vlog showed the vehicle's design process "while paying homage to the beloved vehicles that came before it."30303131Dev Vlog #5: Diving Together in Multiplayer32323333Released: February 10, 2026343435353636Focused entirely on co-op multiplayer mechanics. Featured Sverrir Berg (Backend Engineer), Jon Bjarnason (Lead Engineer), Stefan Sorensen (Technical Animator), Brandt Beach (Senior Animator), Adrian Lopez-Mobilia (Lead Gameplay Engineer), and Sam Dark (Programmer). Revealed cross-play details, drop-in/drop-out sessions, the Dive Elevator, and the animation challenges of making players visible to each other for the first time.37373838Gallegos stated: "The important distinction there is that any part of the game isn't going to require cooperative play."39394040Dev Vlog #6: Building Bases41414242Released: March 12, 202643434444A deep dive into the all-new base-building system. Featured Kiel McDonald (Base Design Lead), Carolyn Lu (Senior Engineer), Milan Singh (Senior Gameplay Engineer), and Ben Henry (Lead Hard Surface Artist). The vlog showcased the new procedural approach to designing and creating bases, where players start from a basic room shape and sculpt it freely rather than snapping fixed pieces together.45454646Additional Content47474848Beyond the numbered dev vlogs, Unknown Worlds also runs a Waterside Q&A series (text-based community questions answered by Community Manager Donya and Creative Producer Scott) and the Voices From Beyond audio drama.