Loading...
Bow
June 17, 2026 at 09:47 AM
Added the demo weapon and confirmed magicite options for this weapon
The Bow is Elliot's dedicated ranged weapon, capable of hitting enemies across the room or targeting airborne foes that melee weapons cannot easily reach. Its ammunition supply is finite, so managing arrow stocks is part of using it effectively.
In the Prologue Demo, the basic bow is the Short Bow (attack 12), a simple bow Elliot practiced with in his youth, earned by completing the A Good Old Bow side quest. Bows use arrows as ammunition, bought from shops or dropped by enemies.
Each standard shot fires a single arrow in a straight line toward the targeted direction. This makes the bow precise but requires aiming, which suits cautious play from a distance. Arrows can reach enemies before they close into melee range, giving Elliot time to observe attack patterns in the combat system and position accordingly.
Holding the attack button charges the bow and fires a fan-shaped spread of arrows in a wide arc. The spread hits multiple targets simultaneously or improves the odds of landing shots on a fast-moving or large enemy. Because each use draws on the limited arrow supply more heavily than a single shot, the charged special is best saved for clustered enemies or moments when guaranteed hits matter most.
The bow excels against airborne enemies and enemies positioned on ledges or behind obstacles that block melee approaches. Hitting foes from range before they can engage reduces the pressure of incoming attacks. Its main constraint is ammunition: once arrows run out, the bow cannot fire until more are collected from fallen enemies or found during exploration. Pairing the bow with a reliable melee weapon covers its close-range weakness.
Magicite for the Bow covers both shared options like Attack Up, Critical Rate Up, Charge Time Down, and Critical Damage Up, and the weapon-specific pieces below. Higher-rarity copies of each are stronger and cost less to equip. See Magicite for how pieces are formed.
Magicite | Effect |
|---|---|
Fire Shot | Chance to burn enemies hit by arrows |
Piercing Arrows | Arrows pass through enemies |
Magic Homing | Special attacks fire homing magic arrows |
Soul Beam | Turns attacks into a powerful beam of light when out of arrows |
Conservation | Chance to fire without consuming an arrow |
Weapons overview
Combat System
Magicite