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Corporations and Co-Op
June 4, 2026 at 06:31 PM
Added the four regional server deployments (Europe, North America, Asia, Mainland China) to the official-servers detail
While you can play SpaceCraft solo, much of its scale comes from playing with others. The game supports multiplayer, including online co-op, and lets players band together into Corporations.
True power lies in teamwork. By working together, players can take on far larger projects than they could alone, pooling resources, labor, and ships toward shared goals.

You can create or join Corporations and collaborate on a larger scale. Within a Corporation you develop interplanetary production and logistics by assigning roles, dividing tasks, and managing everything from small crews to vast commercial empires. A Corporation can grow from a handful of players into a major force in the economy.
Function | What It Enables |
|---|---|
Assign roles | Give members responsibilities suited to their strengths. |
Divide tasks | Split mining, crafting, building, trading, and logistics across members. |
Interplanetary production | Coordinate operations that span multiple planets and systems. |
Scale | Run anything from a small crew to a vast commercial empire. |
SpaceCraft includes single-player as well as multiplayer and online co-op, so you can choose how social you want your game to be. You can explore and build alone, team up with a few players cooperatively, or commit to a large Corporation.
Corporations tie directly into the wider systems: shared trading on the marketplace and automated logistics let an organized group operate at a scale no individual could match.
Corporations take on Requests, time-sensitive contracts offered by specialized NPCs located in space stations around the galaxy. The Requests themselves are the same for all Corporations, but each NPC offers a different selection. A Request asks you to produce or collect large quantities of a specific resource or item and deliver the cargo; this rewards well-organized automated production and logistics. Failing to deliver in time loses the goods already delivered. Completing one rewards the Corporation with valuable currencies.
The developer has described three Corporation currencies (names subject to change):
Currency | Use |
|---|---|
License Points | Unlock Licenses that give permanent bonuses, such as allowing more buildings in a single Corporation base. |
Corpo Credits | Buy Corpo Permits, powerful upgrades that grant performance boosts but carry a daily upkeep cost. Standard Credits can be converted into Corpo Credits and donated. |
Reputation | Used to rank Corporations; rewards for top-ranked Corporations are not yet decided. |
A Corporation Manager assigns roles to members, each with its own permissions, from managing assets and activating Corpo Permits to inviting or removing members. The current structure is a simple hierarchy with a single Manager, with more leadership models planned. Corporations can own shared ships and bases that are not tied to any one member; the maximum is currently 12 bases and 12 ships, raised through Licenses and Corpo Permits, and this is on top of every member’s personal ships and bases. The experience paths feed into this: high-level Explorers extend a Corporation’s reach, Technologists build bigger automated bases, and Scientists supply exotic materials. See Progression: Permits and Experience.
Even a solo player can found a one-person Corporation and use the same mechanics, just with more work. The developer describes SpaceCraft as an online multiplayer game but deliberately avoids calling it a traditional MMO. The whole game runs on official servers (there are no private dedicated servers), with the aim of supporting several thousand players per server. The game must be online, but it is fully playable alone: your factories keep producing and market prices keep changing even while you are offline. Official servers are deployed by region for Europe, North America, Asia, and Mainland China.