Solarpunk launched on June 8, 2026 as a complete 1.0 release. Because it is built by a small two-person core team rather than a live-service studio, updates arrive as the developers work through community feedback and bug reports. This page collects the post-launch updates and the developers’ stated plans, based on official patch notes.
Update 1.0.3
The first post-launch update, build 1.0.3, was rolled out on PC in the days after release. It focused on stability, multiplayer fixes, and early-game progression, with the developers stating that fixes and stability took priority over preparing a public roadmap.
Fixes
Added extra input prompts for changing rotation and height while building.
Fixed a backpack issue that could make the inventory unusable for clients in multiplayer.
Added a repair function for inventories that were corrupted by the backpack bug.
Fixed the Electronics Research Table interface not showing researched items after it was reopened.
Fixed the merchant map marker appearing in the wrong position at the Airship Dock.
Fixed the radial menu being inverted when Y-axis inversion was turned on.
Fixed crop plots reappearing or duplicating after a save was reloaded.
Fixed the dough recipe not unlocking correctly after picking up wheat.
Fixed an issue that could cause players to fall through the airship, and improved airship collisions and the deaths that happened when touching it.
Updated how save files are named, and added a migration system so saves created before version 1.0.3 stay compatible. World names now support language-specific characters and spaces.
Balancing and Progression
A few early-game balancing changes were made in response to community feedback about slow starts on the farm:
Change | Effect |
|---|---|
First melon and wheat plants now yield 2 seeds | Eases early progression so players are not starved of seeds when starting out |
Cotton grows 25% faster | Shortens the wait for the cloth supply chain in the early game |
Console and Switch 2 Updates
Updates reach PC first. Console updates for PlayStation 5 and Xbox Series X|S have to pass each platform’s verification process before they go live, so they follow the PC build after a delay. Nintendo Switch 2 updates take longer still. Players on those platforms receive the same fixes once the builds clear certification.
Roadmap
At launch the developers said a roadmap is planned but not yet ready to share, because their time was going into fixes and stability first. They have not published a public milestone board or a dated content schedule, which fits the project’s framing as a focused cozy sandbox from a tiny team rather than a live-service title. The developers also stated that a number of higher-priority bugs remained open shortly after launch and were being worked through in order of impact.
How Updates Are Shared
Post-launch updates and patch notes are posted to the game’s official channels. Because the team is small, communication tends to come in the form of periodic update posts that bundle the most important fixes and balancing changes rather than a constant stream of small patches.