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Music - Version 10 vs Version 11
May 8, 2026, 09:04 AM
Applied Title Case to body headings
Jul 22, 2026, 02:27 AM
Added that AliA wrote the reveal trailer music, that several Japanese rock acts are being approached and the tonal brief behind that, the J-rock in-game score target, and a Replaying Cutscenes and Music section
11Music is one of the three named pillars of SOL Shogunate, standing alongside combat and story. Chaos Manufacturing has stated that the studio's mission is to make all three work in harmony, and the soundtrack is built to fold into the action rather than sit underneath it. For wider context, see the Overview.2233Quick Reference445-FieldDetailPillarOne of three: combat, story, musicScore StyleDynamic, evolving with battle intensityBoss ThemesInteractive music videos timed to player attacksConfirmed ArtistJapanese rock band AliAOther ContributorsIn lineup, identities not yet revealed5+FieldDetailPillarOne of three: combat, story, musicScore StyleDynamic, evolving with battle intensityBoss ThemesInteractive music videos timed to player attacksConfirmed ArtistJapanese rock band AliAOther ContributorsIn lineup, identities not yet revealedReveal Trailer MusicWritten by AliAIn-Game ScoreJ-rock led, targeting the feel of an anime music video66Dynamic Soundtrack7788The score uses a dynamic system rather than fixed loops. Tracks scale with battle intensity and shift again across the phase changes that mark the game's signature boss encounters, so a single fight can travel through several musical states from opening exchanges to the final phase.9910+The in-game score is J-rock-led rather than orchestral. The studio's stated target is for the game to feel like a favourite anime music video, which is the same idea the boss encounters are built around.11+1012Confirmed Artists11131214Japanese rock band AliA is the first publicly confirmed contributor. Chaos Manufacturing has stated that additional artists are part of the lineup but have not yet been revealed. No other musicians, vocalists, or composers should be assumed at this stage.131516+The game director has since given the collaboration more shape. AliA wrote the music used in the reveal trailer, and the band is one of a number of Japanese rock acts the studio has been approaching for the soundtrack. The brief for picking them is tonal rather than commercial: music that pairs beauty with darkness, energy with melancholy, and the future with tradition.17+1418Boss Fights as Interactive Music Videos15191620Boss encounters are framed as interactive music videos. Each strike is meant to land in time with the score, so the rhythm of the player's attacks and parries reads as part of the track rather than as separate cues over the top of it. That framing feeds the kinetic, music-driven boss philosophy: every boss is a multi-phase, cinematic encounter built to crescendo with its theme rather than a static damage check.17211822Three Pillars Philosophy19232024CEO Guy Costantini has described the studio's mission as combining combat, story, and music so that all three work in harmony. Music is treated as an equal pillar shaping how the other two land, not decoration applied at the end of development. That principle is part of Chaos Manufacturing's studio mission and is reflected in a founding team that mixes interactive game veterans with film post-production talent.21252226Tying Music to Combat23272428The dynamic score is wired into the combat layer. Phase transitions in boss fights line up with shifts in the music, and clean weakness exploits through the Vulnerability Matrix are designed to read as both a mechanical and a musical beat. Intensity in the fight and intensity in the score climb together.25292630Battle scaling: tracks rise with combat intensity, not fixed loops.Phase shifts: boss phase changes trigger shifts in the score.Strike timing: attacks land on musical beats during boss fights.Pillar alignment: music sits with combat and story as co-equal pillars.273132+Replaying Cutscenes and Music33+34+Asked about a gallery for replaying cutscenes and tracks after finishing them, the narrative director confirmed that cutscene replay is planned. Replaying the music is less settled: because the soundtrack involves outside artists, the studio has said it would need to work through licensing before committing to a music gallery.35+2836Unconfirmed Details29373038Several details have not been officially confirmed:313932-Contributing artists beyond AliA have not been revealed.No tracklist, song titles, or named themes have been disclosed.Total soundtrack runtime and track count are unstated.The split between in-engine adaptive layers and pre-rendered cinematic music is undetailed.Whether separate vocal and instrumental variants ship is unknown.Soundtrack release plans have not been announced.40+Contributing artists beyond AliA have not been revealed.No tracklist, song titles, or named themes have been disclosed.Total soundtrack runtime and track count are unstated.The split between in-engine adaptive layers and pre-rendered cinematic music is undetailed.Whether separate vocal and instrumental variants ship is unknown.Soundtrack release plans have not been announced.Whether a soundtrack or music gallery mode ships, which the studio has tied to licensing.Which other Japanese rock acts are in the lineup alongside AliA.33413442This page will be updated as more is revealed.