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Silver Studio - Version 10 vs Version 11
Sep 7, 2026, 02:06 AM
Removed duplicate in-body wikilinks
Oct 6, 2026, 11:46 AM
Updated public Retrace test recruitment and eligibility details
11Overview2233Silver Studio is the game development studio responsible for creating Silver Palace. The studio is headquartered in China, operating out of Shanghai as part of the Happy Elements corporate structure. Silver Palace is their first publicly announced title, as a major push into the action RPG and open-world genre with Unreal Engine 5.4455Studio Profile6677FieldDetailRoleDeveloper of Silver PalaceLocationShanghai, ChinaChinese legal entity上海乐元素世界科技有限公司 (Shanghai Happy Elements World Technology)Operator in China乐元素 (Happy Elements)ParentHappy ElementsGlobal publisherElementaEngineUnreal Engine 5Announced titlesSilver PalaceFounding dateNot disclosedTeam sizeNot disclosed88Corporate Structure991010Silver Studio is the Shanghai development arm of Happy Elements. The Chinese storefront listing names 上海乐元素世界科技有限公司 (Shanghai Happy Elements World Technology) as the developing legal entity and 乐元素 as the operator, and describes the game as self-developed inside the group. The studio is a separate entity from Elementa, the Singapore company that handles global publishing: the studio builds the game, Elementa ships it outside China. The relationship between the studio and its parent company follows a pattern common in the Chinese game industry: the parent company (Happy Elements, headquartered in Beijing) maintains specialized development divisions in different cities, each focused on a particular project or genre.11111212Neither the founding date nor the team size has been published. What is documented is that the team is building Silver Palace from the ground up with Unreal Engine 5, targeting PC, mobile and PlayStation 5.13131414Silver Palace Development15151616Silver Palace was first revealed publicly in May 2025 and entered its first closed beta (the Monotype Beta) in January 2026. The game's production values, including high-fidelity character models, open-world environments, and cinematic cutscenes, suggest a large team with substantial resources. For a deeper look at the project timeline, see Development History.17171818Public Activity19192020The studio ran an offline demo event in Shanghai on 3 August 2025, with sign-ups taken through the game's Chinese social account and closing on 26 July. It was the first time members of the public played the investigation and combat loop outside a controlled press setting.212122-Since then the project has run two closed beta tests, the Monotype Beta in January 2026 and the Dichotomy Beta from 23 July to 13 August 2026, alongside a 2026 exhibition tour taking in Los Angeles, Paris, Shanghai, Guangzhou, New York and Cologne. The Cologne showing at the end of August 2026 brought the studio's first award nomination, for best mobile game, which the game did not win. The same week confirmed a PlayStation 5 version, support for DLSS 4.5 and ray tracing at launch, and a multiplayer mode called House of Greed. A third closed beta, which the team calls the final test, is planned and has no announced date.22+Since then the project has run two closed beta tests, the Monotype Beta in January 2026 and the Dichotomy Beta from 23 July to 13 August 2026, alongside a 2026 exhibition tour taking in Los Angeles, Paris, Shanghai, Guangzhou, New York and Cologne. The Cologne showing at the end of August 2026 brought the studio's first award nomination, for best mobile game, which the game did not win. The same week confirmed a PlayStation 5 version, support for DLSS 4.5 and ray tracing at launch, and a multiplayer mode called House of Greed. Recruitment for the confidential Dichotomy: Retrace Technical Test was announced on 23 September 2026, with applications closing on 10 October at 18:00 UTC+8. It uses a performance-optimised build with content largely consistent with Dichotomy and supports Android, iOS and PC. Its test dates remain unannounced.23232424Technology25252626The studio chose Unreal Engine 5 as Silver Palace's engine. This choice places Silver Palace alongside a growing number of Chinese-developed action RPGs that have adopted UE5 for its rendering capabilities, open-world streaming tools, and cross-platform support. The Monotype Beta demonstrated high visual fidelity with detailed character models, real-time lighting, and large traversable environments.27272828Previous Projects29293030Silver Studio has no known previous releases or publicly documented projects prior to Silver Palace. Every other named team inside the parent group carries a prior mobile-game catalogue, and Silver Palace is the first title to ship under the Silver Studio name.