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House of Greed - Version 4 vs Version 5
Aug 25, 2026, 11:24 PM
Removed duplicate in-body wikilinks
Sep 7, 2026, 01:29 AM
Added the developer's first description of the mode (indoor horror exploration, third-person gunplay plus melee, co-op exploration and boss fights, a separate mode inside the same client), the trailer's official name and date, and the storefront online-play notice; stated the in-development status directly and trimmed the questions that have since been answered
11Overview2233House of Greed is multiplayer content for Silver Palace, revealed on 25 August 2026 in the closing seconds of a promotional trailer shown at a games-convention opening showcase. It is the first multiplayer of any kind the game has shown. Everything demonstrated up to that point, across the reveal, both closed betas and every gameplay showcase, was single-player.445-It is confirmed as in development rather than finished: coverage of the reveal describes it consistently as an in-development multiplayer mode. What exists publicly is a fifteen-second post-credit sequence and a name. No rules, player count or release window has been published, and it has not been said whether it forms part of the main game or stands apart from it.5+The trailer is an official upload titled "gamescom 2026 Special Trailer - The Price of Truth", published on 25 August 2026. The multiplayer material is the closing fifteen seconds, after the main trailer's freeze-frame. Localised cuts went out on the same day under translated titles; they are the same trailer, not separate ones.667+The announcement describes it as in development rather than finished. What was shown publicly is a fifteen-second post-credit sequence and a name, and the mode's rules, its player capacity and its release window have all still to be published.8+79What the Teaser Shows810911The main body of the trailer is the game as it has always been presented: an investigation in an operating room, an open city, boss encounters, finishing moves. It ends on a freeze-frame, and then the register changes completely.10121113The female Detective and other characters are shown venturing separately into a series of enclosed rooms, each one alone, when creatures emerge from the shadows. They draw their weapons and fight through a run of encounters. The staging is close and claustrophobic rather than open, the lighting is low, and the combat is shown in third person with firearms rather than with the melee-and-swap choreography the game usually leads with. The sequence closes on the words House of Greed in deep crimson.12141315The characters are shown in separate rooms at the same time, which is what marks the sequence as multiplayer rather than as another party encounter: the game's normal party system puts four characters in one space with the player switching between them, and this does not look like that.14161517How It Differs From the Main Game16181719ElementMain gameHouse of Greed teaserPartyUp to four characters in one space, swapped between by one playerMultiple characters occupying separate spaces at the same timePerspective and weaponsMelee and ranged mixed, built around swaps, parries and executionsThird-person combat with firearmsSettingAn open Victorian city with districts, streets and rooftopsEnclosed rooms and confined corridorsToneDetective drama in a dark fairy-tale cityLow light, sudden emergences, a horror registerEnemiesStreet gangs, disguised beasts, named bossesCreatures emerging from the dark, not otherwise identified1820The contrast is the point of the reveal. The trailer holds the elegant, fairy-tale-styled cast against the twisted shapes that come out of the dark, which is a version of the same aesthetic collision the main game runs on, pushed toward horror.192122+What the Developer Has Said23+24+In September 2026 the game's marketing director described the mode for the first time beyond the teaser. Players explore the inside of a building with a horror tone, meeting a range of enemies as they go. Combat there is third-person shooting with firearms alongside melee weapon combat. The multiplayer intent is co-operative: players work together to explore an area and to fight bosses.25+26+Single-player and multiplayer both sit inside the same game client as separate game modes. The single-player side carries the story and the exploration; the multiplayer side is aimed at social play with other people. Both were called important to the game, so House of Greed is neither an extension of the campaign nor a separate release.27+28+ItemStatusFormatIndoor exploration with a horror toneCombatThird-person shooting with firearms, plus melee weapon combatMultiplayer intentCo-operative area exploration and boss fightsWhere it livesInside the same game client as the single-player game, as a separate game modePlayer capacityNot disclosedRulesNot disclosedIn-game mode nameNot disclosed beyond the words on the trailer's closing card29+The PlayStation 5 store listing carries a compatibility notice reading "Online play required" and "1 network players". Those lines sit on the listing for the whole game rather than on this mode specifically, and the storefront gives no further detail, but they are the only first-party statement so far that any part of Silver Palace expects a connection.30+2031What Has Not Been Announced213222-The list of unknowns is longer than the list of knowns:33+What is still unpublished:233424-Whether House of Greed is a mode inside Silver Palace or a separate release.How many players it supports, and whether it is cooperative, competitive or both.Which characters can be taken into it, and whether the gacha roster carries over.Whether it uses the rebuilt combat system with parries, executions and Resonance, or a separate one built for firearms.When it becomes playable. The game itself has no announced release date, and a third closed beta is confirmed to exist without a date attached.35+How many players it supports, and whether co-operative play is the only shape it takes.Which characters can be taken into it, and whether the roster obtained through Revelations carries over.Whether it shares the campaign's parry, execution and Resonance rules or runs a separate set built around firearms. Firearms and melee are confirmed; the underlying combat rules are not.When it becomes playable. The game has no announced release date, and a third closed beta is confirmed to exist without a date attached.25362637Where It Sits in the Schedule273828-The reveal came twelve days after the Dichotomy Beta closed on 13 August 2026, and a week after the announcement that pre-registrations had passed ten million. It landed on the opening night of the game's largest convention appearance to date, where the game was also shortlisted for a best mobile game award. Read against that run of announcements, the teaser reads as a statement of scope rather than as a dated product announcement, and it should be treated that way until the publisher says more.39+The reveal came twelve days after the Dichotomy Beta closed on 13 August 2026, and seven days after the 18 August 2026 announcement that pre-registrations had passed ten million. It landed on the opening night of the game's largest convention appearance to date, where the game was also shortlisted for the show's best mobile game award, which it did not go on to win. Read against that run of announcements, the teaser reads as a statement of scope rather than as a dated product announcement, and it should be treated that way until the publisher says more.29403041Two other things were confirmed in the same announcement, and they are the reason the teaser reads as a statement of scope. A PlayStation 5 version was confirmed alongside the PC, iOS and Android versions already announced, the first time specific console hardware has been named. And the game was stated to support DLSS 4.5 and ray tracing at launch. A first named console, a launch-feature commitment and a multiplayer tease arriving together is the shape of a project describing its finished form rather than its next test.31423243Related Pages33443445Silver Palace, Combat System, Character Switching, Development History, Platforms and Release.