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Deep Cognito - Version 5 vs Version 6
Jun 13, 2026, 05:58 AM
Removed a duplicate in-body link, keeping one link per term
Aug 18, 2026, 03:27 AM
Added the menu path and story unlock, the Tier 7 survey prerequisite, the Reactor Crystal source listing, and the second test's Thought Experiment combat gate
11Overview2233Deep Cognito is a combat challenge mode in Silver Palace. It was available during the Monotype Beta as standalone combat content separate from the story campaign.4455Structure6677Deep Cognito presents players with combat scenarios designed to test their team composition, gear builds, and mechanical skill. The challenges are independent of the main investigation storyline, providing a pure combat experience for players who want to focus on the action RPG side of the game.889+Access10+11+Deep Cognito was reached from the in-game menu under Agenda, then Challenge, then Deep Cognito. It unlocked on completion of Main Quest Act II, Scene II: The Constabulary, which put it well inside the first test's story rather than behind its ending.12+913Difficulty Tiers101411-Deep Cognito is organized into numbered difficulty tiers that scale up the challenge as players progress. During the Monotype Beta, the highest available tier was Tier 7, and clearing Deep Cognito Tier 7 served as a milestone that unlocked certain in-test surveys. Each step up the tiers raises enemy strength and demands stronger team composition and gear, so the upper tiers function as the endgame combat benchmark of the beta build.15+Deep Cognito is organized into numbered difficulty tiers that scale up the challenge as players progress. During the Monotype Beta, the highest available tier was Tier 7, written in the test's own event text as Deep Cognito T7. Clearing it was one of two prerequisites for the In-Depth Survey on combat, the other being completion of Main Quest Act II, Scene IV: The Truth, and completing a survey was how a tester earned an automatic invitation to the following round. Each step up the tiers raises enemy strength and demands stronger team composition and gear, so the upper tiers functioned as the endgame combat benchmark of that build.121613171418Rewards151916-Completing Deep Cognito challenges provides progression rewards. The specifics of what rewards were available during the beta and what the full release version will offer have not been fully documented. Combat challenge modes in similar games typically reward upgrade materials, currency, and occasionally exclusive equipment.20+Completing Deep Cognito challenges provides progression rewards. The mode was named as one of the ways to acquire Reactor Crystals during the first test, alongside City Roaming daily quests, the five-day sign-in event, city exploration rewards, and chests. Specific per-tier drop amounts were not published, and what the full release will offer is unknown.17211822Case Simulation19232024A second combat challenge mode called Case Simulation also appeared in the beta. Like Deep Cognito, it provided combat encounters outside the story. Whether these two modes are separate systems or different tiers of the same system is unclear from beta data alone.25+26+Status in the Second Closed Beta27+28+Deep Cognito has not been named in any material published for the second closed beta. That test used a different combat benchmark to gate its own combat survey: testers were asked to clear Thought Experiment - Ongoing Project 7 after completing Main Quest Act IV, Scene III: All Aboard. Whether Thought Experiment replaced Deep Cognito, sits beside it, or is a renamed version of the same mode has not been stated, and the combat rebuild that shipped with that test would have given a reason to retune either. Treat the tier detail above as first-test material.