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St. Amelia, the fictional Scottish island town where SILENT HILL: Townfall is set: its fog, landmarks, layout, and how areas open up.
Screen Burn, the Glasgow studio developing SILENT HILL: Townfall: founded as No Code in 2015, renamed in 2025, BAFTA winner for Observation.
Overview of SILENT HILL: Townfall, the first-person psychological horror set on the fictional Scottish island of St. Amelia in 1996.
Melee, firearms, hiding, distractions, enemy behaviour, survival items and difficulty options in SILENT HILL: Townfall.
The CRTV, the pocket television at the centre of SILENT HILL: Townfall: how it detects threats, carries story, and points the way forward.
Simon Ordell, the playable protagonist of SILENT HILL: Townfall: his summons back to St. Amelia, what he carries, and how he is characterised.
The SILENT HILL: Townfall timeline, from a 2020 lockdown concept and the 2022 announcement through the 2026 reveal campaign to launch.
The look of SILENT HILL: Townfall: a 2.35:1 frame that can be switched to 16:9, a red and black palette, no HUD, Unreal Engine 5, and location photography.