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Points of Interest - 11 revisions
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Added the procedural residential house generator and the assembly rulebook it is built on
Replaced generic screenshots with subject-matched ones and rewrote alt text to describe what each picture shows
Removed three points of interest that no developer source names, corrected the Monastery entry, added locations confirmed on the public roadmap, removed a self-link
Reframed the 30 square kilometer figure as a dated Alpha 2 statement the studio no longer quotes, and added a table of locations confirmed on the public roadmap plus the procedural generation work behind future sites
Added Week 24 procedural city building and enemy-camp POIs (in development)
Added in-development urban-environment progress (road-network backbone, procedural dense town) from the latest dev log, hedged
Noted that the alpha map was wiped for a new world built around Oregon biomes (in development)
Added gameplay screenshot to illustrate article
Added confirmed POI roster, exploration ladder, and salvage profile
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