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Points of Interest - Version 6 vs Version 7
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1122Windrose mixes procedural island generation with hand-crafted points of interest. The live Steam store description says the Early Access launch build contains over 90 hand-crafted points of interest, while the About This Game section rounds that broader exploration pitch up to over 100 hand-crafted dungeons and points of interest. The key idea is the same in both descriptions: the world layout changes, but the important sites are authored spaces rather than random noise.3344What Counts as a POI5566POI FamilyWhat You Usually Find ThereRuinsLore, loot, treasure clues, puzzles, or combat encountersCaves and minesOre, darkness, tighter combat spaces, and occasional side rewardsPirate campsHuman enemies, chests, trade goods, and Blackbeard-aligned lootShipwrecksRepair materials, chests, salvage, and sometimes quest progressionHidden cachesSmaller secret rewards that encourage cutting foliage, platforming, or reading the environmentBoss or quest spacesMajor story fights, sealed interiors, and chapter-gating encounters77Known Launch-Build Examples8899ExampleTypeAncient RuinsRuinsSmuggler's CacheHidden cachePirate CampsEnemy camp networkDungeonsBroader catch-all for caves, ruins, boss interiors, and other curated spacesBuried TreasureTreasure-note destinations and dig sites1010How POIs Work Inside a Procedural World11111212Island layouts and travel routes vary between worlds.The major sites themselves are designed by hand, so their encounter logic and purpose stay recognizable even when world geography shifts around them.This is why discovery still matters: the map is not just empty filler between fixed towns. Your world asks you to go find the authored spaces.13131414Why POIs Matter More Than Simple Loot Runs15151616They drive quest progression and boss routes.They are where many named treasure notes, plans, and unique or semi-unique rewards enter the game.They teach the difference between surface survival and Windrose's deeper exploration game, especially once you move beyond the starter coastline.17171818What to Bring19192020Food buffs and healingOil Lamp or another reliable light plan for darker interiorsFast Travel Bell or a tent plan if you expect multiple runsEnough inventory space that one good chest does not force an immediate retreat21212222See Also23232424Dungeons - the deeper breakdown of dungeon-scale spacesCoastal Jungle - where many players first learn Windrose's POI rhythmFoothills - where POIs begin to feel more like mid-game content than tutorial landmarksBosses - how major encounters fit into the world's curated spaces25252626All POI Categories27272828CategoryExamplesTypical ContentsAncient RuinAncient RuinsIngots, Tumbaga, Ancient ChalicesTemple / DungeonGhost Captain temple, Israel Hands templeBosses, unique lootPirate CampPirate CampsCrew rescues, Letters of FavorBuccaneer CampAbandoned Buccaneer Camp, Abandoned Buccaneer Warehouse, Destroyed Buccaneer FortGlorious Hunters quest lootBlackbeard OutpostSee Buried Treasure and main story chainsPirate bosses, maps, Gunpowder cachesShipwreckCoastal and open-sea wrecksStarter ammo, Copper, starting-island curiosCave / Copper CaveResource caves; fast-travel-gatedCopper Ore, Hewn StoneExcavation SiteBlackbeard Ruins ExcavationTumbaga Ingots, quest items, Gunpowder CratesTraveler's CampTraveler's CampsTraveler's Journal chain notes (see Twist of Fancy)Pirate RemainsPirate RemainsBuried treasure nodes (shovel required)Abandoned / Hidden HideoutHidden Smuggler Base, Smugglers CacheSmuggler vendor, contraband trade2929POI Discovery Tips30303131Procedurally generated islands scatter POIs per save; exact coordinates vary.Drop a Fast Travel Bell at every high-value POI to shortcut return trips. See Fast Travel Bell.Green-striped waters indicate Smugglers-adjacent islands; a concealed cave usually follows.