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Overview
Skills are the moves a spirit uses during turn-based battles in Roco Kingdom: World. Every spirit carries a limited loadout of skills drawn from a much larger pool, and choosing which skills to slot is one of the most important decisions in team building and PvP. Skills are distinct from player magic: where the Magic System governs overworld spells the trainer casts directly, skills are the battle abilities of the spirits themselves, resolved through the Combat System.
Unlike many creature-collection games that allow unlimited move usage, this game gives each spirit a shared energy pool. Most attacking skills cost energy to use, so trainers cannot simply spam the strongest move every turn. Cheap or zero-cost skills often refund energy, while the heaviest hitters can drain a spirit dry, forcing a rhythm of building and spending. This energy economy, combined with the element type chart and move priority, is what gives battles their depth.
Skill Categories
Every skill belongs to one of four categories. The category determines whether the skill deals damage, how that damage is calculated, and whether it produces a status effect instead.
Category | Role | Notes |
|---|---|---|
Physical Attack (物攻) | Deals physical damage | Damage scales off the spirit’s physical attack stat against the target’s physical defense. |
Magic Attack (魔攻) | Deals magic damage | Damage scales off the spirit’s magic attack stat against the target’s magic defense. |
Defense (防御) | Damage reduction / guard | Reduces incoming damage for the turn and often adds a follow-up effect when it intercepts an attack. |
Status (状态) | Buffs, debuffs, and conditions | Deals no direct damage. Raises the user’s stats, lowers the enemy’s, heals, or applies a lingering condition such as a mark or stack. |
In-game the four categories are shown by their Chinese labels: 物攻 (Physical Attack), 魔攻 (Magic Attack), 防御 (Defense), and 状态 (Status). Because there is no official English client yet, the English skill names used throughout this wiki are community translations; the Chinese name is given in parentheses on first mention so the move can be matched against the in-game data.
How Skills Are Learned
A skill can reach a spirit through three channels. The same move may be available through more than one of them, and the channel affects how easy it is to put on a given spirit.
Source | In-Game Term | How It Works |
|---|---|---|
Default / Level-Up | 默认 | Learned automatically as the spirit levels up. Each spirit has its own level-up skill list, so a move’s default learners are fixed. |
Bloodline | 血脉 | Inherited through breeding and eggs. A hatchling can be born already knowing a bloodline skill that it could not otherwise learn, which is the main way to give a spirit an off-list move. |
Skill Stone | 技能石 | Taught by consuming a skill stone item. Skill stones are earned from specific spirits after using a move a set number of times, then applied to teach that move to an eligible spirit. |
Energy and Power
Two numbers define the cost and output of an attacking skill. Energy cost (能耗) is how much of the spirit’s energy the move spends. Power (威力) is the move’s base damage value before stats and type effectiveness are applied. Status and Defense skills have no power value because they do not deal direct damage.
Many skills carry extra clauses that reward planning. Some refund energy (Scratch restores 1 energy), some grow stronger the more they are used or the more enemies they defeat (Meteor Fire Rain gains permanent power on each knockout), some change cost permanently as a battle goes on (Heavy Strike gets more expensive, Water Cannon gets cheaper), and some only reach full power when they connect with a specific condition such as a guarding or status-afflicted target (Sneak Attack and Raid triple their power against a status-affected foe).
Common and Notable Skills
The tables below list a representative selection of confirmed skills, grouped by element. Energy cost and power values are taken from the current live build; "N/A" in the Power column means the skill deals no direct damage. This is a sample of the move pool, not the complete list, which runs to several hundred skills across all elements.
Normal Skills
Skill | Category | Energy | Power | Effect |
|---|---|---|---|---|
Scratch (抓挠) | Physical Attack | 0 | 35 | Deals physical damage and restores 1 energy to the user. |
Falling Star (落星) | Physical Attack | 0 | 45 | Deals physical damage. |
Violent Collision (猛烈撞击) | Physical Attack | 1 | 65 | Deals physical damage. |
Heavy Strike (重击) | Physical Attack | 2 | 110 | Deals physical damage; each use permanently raises this skill’s energy cost by 1. |
Sound Boom (音爆) | Magic Attack | 4 | 130 | Deals magic damage. |
Raid (突袭) | Magic Attack | 2 | 70 | Deals magic damage; against a status-afflicted target its power is tripled. |
Sneak Attack (偷袭) | Physical Attack | 3 | 85 | Deals physical damage; against a status-afflicted target its power is tripled. |
Wild Beating (乱打) | Magic Attack | 4 | 25 | Deals magic damage as a 5-hit combo. |
Devour (吞噬) | Physical Attack | 6 | 150 | Deals physical damage; if this move defeats the target, restores 6 energy. |
Charged Blast (蓄能轰击) | Magic Attack | 6 | 130 | Deals magic damage; each Normal-type skill used permanently lowers this skill’s energy cost by 2. |
Power Boost (力量增效) | Status | 1 | N/A | User gains +100% physical attack. |
Magic Boost (魔法增效) | Status | 0 | N/A | User gains +70% magic attack. |
Rest Recovery (休息回复) | Status | 2 | N/A | User restores 30% of maximum HP. |
Reinforce (加固) | Status | 2 | N/A | User gains +140% physical defense. |
Encourage (鼓劲) | Status | 3 | N/A | User gains +170% magic defense. |
Roar (咆哮) | Status | 1 | N/A | Target loses 60% physical attack and 60 speed. |
Guard (防御) | Defense | 1 | N/A | Reduces incoming damage by 70% when it intercepts an attack. |
Grass Skills
Skill | Category | Energy | Power | Effect |
|---|---|---|---|---|
Flying Leaf (飞叶) | Physical Attack | 0 | 40 | Deals physical damage. |
Seed Bullet (种子弹) | Physical Attack | 0 | 30 | Deals physical damage and restores 1 energy to the user. |
Chlorophyll Beam (叶绿光束) | Magic Attack | 4 | 120 | Deals magic damage. |
Photosynthesis (光合作用) | Status | 4 | N/A | User gains 1 stack of the Photosynthesis mark. |
Spore (孢子) | Status | 3 | N/A | Target gains 1 stack of Parasite. |
Fire Skills
Skill | Category | Energy | Power | Effect |
|---|---|---|---|---|
Flame Arrow (火焰箭) | Physical Attack | 2 | 80 | Deals physical damage. |
Flame Breath (炎息) | Physical Attack | 0 | 40 | Deals physical damage. |
Blaze Storm (烈焰风暴) | Magic Attack | 4 | 75 | Deals magic damage; target gains 6 stacks of Burn. |
Scorch (灼伤) | Physical Attack | 4 | 120 | Deals physical damage. |
Meteor Fire Rain (流星火雨) | Physical Attack | 3 | 75 | Deals physical damage; each enemy defeated permanently raises this skill’s power by 75. |
Rage Fire (怒火) | Status | 1 | N/A | User gains +120% to both attack stats and -40% to both defense stats. |
Quench (淬火) | Defense | 2 | N/A | Reduces incoming damage by 80% when it intercepts an attack; the user’s next attacking skill has doubled power. |
Water Skills
Skill | Category | Energy | Power | Effect |
|---|---|---|---|---|
Water Bullet Gun (水弹枪) | Magic Attack | 2 | 80 | Deals magic damage. |
Water Cannon (水炮) | Magic Attack | 5 | 110 | Deals magic damage; each use permanently lowers this skill’s energy cost by 1. |
Torrent (激流) | Magic Attack | 4 | 120 | Deals magic damage. |
Tide (潮汐) | Defense | 4 | N/A | Reduces incoming damage by 60% when it intercepts an attack; the user gains 1 stack of the Moist mark. |
Baptism (洗礼) | Status | 1 | N/A | Dispels the user’s debuffs and lowers the energy cost of all the user’s skills by 1. |
Light Skills
Skill | Category | Energy | Power | Effect |
|---|---|---|---|---|
Light Spear (光之矛) | Physical Attack | 3 | 30 | Deals physical damage as a 3-hit combo. |
Flash Impact (闪光冲击) | Physical Attack | 3 | 100 | Deals physical damage. |
Rainbow Light Impact (虹光冲击) | Magic Attack | 3 | 100 | Deals magic damage. |
Clear Sky (放晴) | Status | 0 | N/A | Light-type skills gain +50% power permanently; when it intercepts a guard, the bonus becomes +100%. |
Mechanical Skills
Skill | Category | Energy | Power | Effect |
|---|---|---|---|---|
Steel Torrent (钢铁洪流) | Physical Attack | 3 | 70 | Deals physical damage; gains +90 power in slot 1, transmission 2. |
Ion Shock (离子震荡) | Magic Attack | 3 | 90 | Deals magic damage; gains +40 power in slot 3, transmission 1. |
Magnetic Storm (磁暴) | Magic Attack | 2 | 70 | Deals magic damage; gains +30 power in slot 1 or 3, transmission 1. |
Ground Skills
Skill | Category | Energy | Power | Effect |
|---|---|---|---|---|
Earthquake (地震) | Physical Attack | 10 | 190 | Deals physical damage. |
Falling Rock (落石) | Physical Attack | 1 | 55 | Deals physical damage as a 1-hit combo. |
Meteorite (陨石) | Magic Attack | 3 | 100 | Deals magic damage. |
Stone Skin (石肤术) | Status | 3 | N/A | User gains +160% physical defense and -60% magic defense. |
Ice Skills
Skill | Category | Energy | Power | Effect |
|---|---|---|---|---|
Icicle (冰锥) | Physical Attack | 0 | 40 | Deals physical damage. |
Blizzard (暴风雪) | Physical Attack | 3 | 85 | Deals physical damage; target gains 1 stack of Freeze. |
Freezing Ray (冰冻光线) | Magic Attack | 7 | 90 | Deals magic damage; raises the energy cost of all the target’s skills by 2. |
Quick Freeze (速冻) | Status | 4 | N/A | Target gains 2 stacks of the Slow mark. |
Dragon Skills
Skill | Category | Energy | Power | Effect |
|---|---|---|---|---|
Dragon Breath Ring Burst (龙息环爆) | Magic Attack | 1 | 55 | Deals magic damage; against a status target, the user’s next skill needs no charge-up. |
Dragon’s Claw (龙之利爪) | Physical Attack | 3 | 130 | Charges, then deals physical damage and drains 50% as HP. |
Dragon Roar (龙吼) | Physical Attack | 1 | 60 | Deals physical damage. |
Electric Skills
Skill | Category | Energy | Power | Effect |
|---|---|---|---|---|
Thunderstorm (雷暴) | Magic Attack | 1 | 55 | Deals magic damage; gathers all triggered bursts, each adding +1 energy cost and +10 power. |
Lightning Strike (落雷) | Magic Attack | 3 | 35 | Deals magic damage; each entry permanently raises this skill’s power by 40. |
Ball Lightning (球状闪电) | Physical Attack | 1 | 60 | Deals physical damage. |
Paralysis (麻痹) | Status | 2 | N/A | Target gets -1 priority; when it intercepts a guard, the target additionally loses 70% of both attack stats. |
Tips for Building a Skill Loadout
Keep at least one cheap or zero-cost attack so a spirit can act on turns when its energy is low. Moves that refund energy, like Scratch and Seed Bullet, help sustain a longer fight.
Match a spirit’s strongest stat to its skills. A physical attacker wastes its potential on Magic Attack moves and vice versa, since damage scales off the matching attack stat.
Use Status skills to set up. A turn spent on Power Boost or Magic Boost can let the next attack hit far harder than two unbuffed turns would.
Mind permanent-change moves. Heavy Strike gets more expensive every turn while Water Cannon gets cheaper, so plan when to fire them rather than opening with them blindly.
Bloodline inheritance through breeding is the main way to give a spirit a move outside its level-up list, while skill stones let you retrofit a move onto an already-raised spirit.