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Pink Star Jr.
September 16, 2026 at 04:22 AM
Added confirmed base stat line, encyclopedia fields, level-up move list and evolution requirements
Pink Star Jr. (粉星仔) is a Season 1 meteor-themed spirit in Roco Kingdom: World. Lore descriptions frame it as a pink-purple meteor spirit with a lightweight, resilient body and a habit of sampling unfamiliar foods. It communicates through motion rather than sound, and its star-dust density is unusually high for its low mass.
Pink Star Jr. and the separate Fluffy Pink Star (粉粉星) are often mistaken for a single evolution chain because of their shared Pink Star theme. They are in fact two distinct dex entries with independent evolution paths. This article covers only the Pink Star Jr. line.
Stat | Value |
|---|---|
HP | 80 |
Physical Attack | 63 |
Magic Attack | 119 |
Physical Defense | 58 |
Magic Defense | 102 |
Speed | 92 |
Total | 514 |
In the dex this spirit reads as a Illusion-type. Its species ability is 双向光速: 在场时,所有回合结束时触发,触发次数+1。.
Pink Star Jr. has two mutually exclusive evolution paths depending on whether a bloodline swap potion is applied before the evolution trigger.
Path | Result | Requirement |
|---|---|---|
Default | Pink-Eared Star Rabbit (粉耳星兔) | Level 32 with no bloodline swap. Pink-Eared Star Rabbit can super-evolve into Meteor Pink-Eared Rabbit (流星粉耳兔) at a later stage. |
Bloodline super-evolution | Falling Meteor Star Rabbit (落陨星兔) | Level 32 after applying a Ghost-element bloodline potion. The super-evolution button (marked purple) appears in the dex after the potion is consumed. |
The Ghost bloodline super-evolution produces a dual-type Ghost and Illusion spirit with a notably different skill pool. The crafting chain for the bloodline potion is:
Gather 3 Ghost-element dust (幽系粉尘) and 1 Soul Shard (灵碎).
Combine into a Ghost-element Soul Shard (幽系灵碎).
Combine 10 Ghost-element Soul Shards with 1 generic Bloodline Potion to produce a Ghost Bloodline Potion (幽系血脉药).
Apply to a Level 32 Pink Star Jr. The super-evolution button unlocks in the dex entry.
Pink Star Jr.'s signature skills lean on Starfall Mark stacking and damage scaling against marked opponents.
Star Orbit Fission (星轨裂变): Inflicts 2 layers of Starfall Mark (星陨印记).
Multidimensional Strike (多维击打): Damage scales with the target's current mark layer count.
Law of Contradiction (二律背反): Applies 3 mark layers; doubles when used defensively.
Bidirectional Light Speed (双向光速) increases the spirit's trigger count by 1 at the end of each turn. Combined with mark-layer scaling from Multidimensional Strike, this enables stacking damage bursts over long PvE fights.
Fixed wild spawn: Kingdom Prison west slope at nighttime.
Season 1 Nightmare Shackles: Trigger the Nightmare Shackles encounter chain on an Illusion-type pair.
Sanctuary fruit pair: Two pure Illusion-type sanctuary fruits; community guides pair Crying Mushroom (哭哭菇) and Ritual Messenger (仪使者) as the Illusion anchors.
Offensive coverage: Illusion hits Poison and Fighting supereffectively.
Defensive weaknesses: Illusion takes extra damage from Ghost. Pair with Light or Bug teammates to cover the matchup.
Shiny variant: A Season 1 shiny palette exists for both the base form and the super-evolved Falling Meteor Star Rabbit. Those capture channels closed with the 1.01 season swap on May 21, 2026, so the palette is no longer farmable from the wild.
The figures below are the values carried in the game's own spirit encyclopedia data for 粉星仔. The six stats sum to a species total of 514.
Stat | Base value |
|---|---|
HP (生命) | 80 |
Physical Attack (物攻) | 63 |
Physical Defence (物防) | 58 |
Magic Attack (魔攻) | 119 |
Magic Defence (魔防) | 102 |
Speed (速度) | 92 |
Total | 514 |
Field | Value |
|---|---|
Dex number | NO.335 |
Chinese name | 粉星仔 |
Element type | Illusion (幻系) |
Evolution stage | Stage 1 |
Species class | 自然类精灵 |
Height range | 0.39~0.5M |
Weight range | 9.8~12.8KG |
Movement | 地面 |
Rideable | Yes, single rider |
Perception range | 40 |
Starlight value | 32 |
Shiny variant | Yes |
Added in version | 1.0.0 (2026-03-26) |
粉星仔 learns the following moves by level. Power is blank for moves that do not deal direct damage, and energy is the cost paid to use the move in battle.
Level | Move | Element | Category | Power | Energy |
|---|---|---|---|---|---|
1 | 防御 | Normal | Defence | - | 1 |
1 | 星轨裂变 | Illusion | Status | - | 1 |
1 | 拍击 | Normal | Attack | 65 | 1 |
6 | 大爆炸 | Illusion | Attack | 100 | 3 |
8 | 魔法增效 | Normal | Status | - | 0 |
13 | 坍缩 | Illusion | Attack | 85 | 3 |
17 | 超维投射 | Illusion | Status | - | 4 |
25 | 多维击打 | Illusion | Attack | 15 | 4 |
32 | 二律背反 | Illusion | Status | - | 4 |
Each evolution step below lists the level gate and any additional requirement the game checks before the change is allowed.
Line | Evolves into | Level | Additional requirement | Element type |
|---|---|---|---|---|
粉星仔 line | 粉耳星兔 | Level 32 | No extra requirement | Illusion |
粉星仔 line | 落陨星兔 | Level 32 | [幽]血脉 | Illusion / Ghost |
Spirits - full roster
Season 1: Dark Night Collecting Light - season context
Nightmare Shackles - Season 1 capture mechanic
Element Types - Illusion matchup chart