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Koola
September 16, 2026 at 04:22 AM
Added confirmed base stat line, encyclopedia fields, level-up move list
Koola (酷拉) is one of the 13 hidden rare spirits at launch in Roco Kingdom: World. It is triggered from the same Kingdom Prison statue as Ancient Bell Snake but requires a water-type throw and a short walk east along the statue path.
Stat | Value |
|---|---|
HP | 83 |
Physical Attack | 100 |
Magic Attack | 100 |
Physical Defense | 78 |
Magic Defense | 97 |
Speed | 125 |
Total | 583 |
In the dex this spirit reads as a Electric-type. Its species ability is 噼啪!: 入场后首次行动,所选技能使用次数+1。.
Teleport to the Guard Area Magic Source (监管区的魔力之源) in Kingdom Prison.
Walk down to the stone statue.
Throw a water-type spirit at the statue.
Walk a short distance to the right of the statue. Koola appears along the right-side path.
Capture with a standard Gulu Ball or Advanced Gulu Ball.
The required walk after throwing is short; do not teleport away or re-enter the zone or the spawn may despawn.
Koola pairs with Ancient Bell Snake at the same statue. Carry both a poison and a water spirit to trigger both on the same trip.
The figures below are the values carried in the game's own spirit encyclopedia data for 酷拉. The six stats sum to a species total of 583.
Stat | Base value |
|---|---|
HP (生命) | 83 |
Physical Attack (物攻) | 100 |
Physical Defence (物防) | 78 |
Magic Attack (魔攻) | 100 |
Magic Defence (魔防) | 97 |
Speed (速度) | 125 |
Total | 583 |
Field | Value |
|---|---|
Dex number | NO.206 |
Chinese name | 酷拉 |
Element type | Electric (电系) |
Evolution stage | Stage 2 |
Species class | 自然类精灵 |
Height range | 0.99~1.24M |
Weight range | 19.5~23.5KG |
Movement | Walking (步行) |
Rideable | Yes, single rider |
Perception range | 40 |
Starlight value | 60 |
Shiny variant | Yes |
Added in version | 1.0.0 (2026-03-26) |
酷拉 learns the following moves by level. Power is blank for moves that do not deal direct damage, and energy is the cost paid to use the move in battle.
Level | Move | Element | Category | Power | Energy |
|---|---|---|---|---|---|
1 | 球状闪电 | Electric | Attack | 60 | 1 |
1 | 防御 | Normal | Defence | - | 1 |
3 | 魔法增效 | Normal | Status | - | 0 |
10 | 超导加速 | Electric | Attack | 70 | 2 |
12 | 过载回路 | Electric | Status | - | 1 |
22 | 超导 | Electric | Attack | 95 | 3 |
27 | 增程电池 | Electric | Status | - | 2 |
28 | 电弧 | Electric | Attack | 80 | 3 |
33 | 麻痹 | Electric | Status | - | 2 |
35 | 飞踢 | Normal | Attack | 110 | 3 |
37 | 闪击折返 | Electric | Attack | 45 | 5 |
41 | 雷暴 | Electric | Attack | 55 | 1 |
44 | 阻断 | Normal | Attack | 75 | 2 |
47 | 强制重启 | Electric | Attack | 90 | 3 |
Kingdom Prison - spawn zone
Ancient Bell Snake - sibling statue trigger
Hidden Secrets and Collectibles - full hidden spirit list
The right-side path next to the Kingdom Prison statue is short. After the Water-type throw, walk roughly the length of one combat arena to the right; Koola walks out partway along the path. Teleporting away or zoning out before the spawn fully renders despawns the encounter, and the trigger does not always reset cleanly inside the same play session.
Stay on foot rather than mounted while walking up to the spawn. Mount animations can sometimes override the spawn cue.
Combat starts when the player gets close enough to Koola. If the player walks too far past, Koola will turn around and pursue.
Backstab approach doubles the first throw's capture rate. Curve the walk slightly behind Koola's spawn point for the bonus.
Koola has a lower base capture rate than ordinary wild spirits. An Advanced or Super Gulu Ball is the recommended starting throw. A status condition such as Sleep, Paralysis, or Freeze further raises capture odds and can turn a borderline attempt into a guaranteed success.
Bring both a low-level Poison-type and a low-level Water-type before teleporting to the Guard Area Magic Source. Throwing the Poison-type at the statue spawns Ancient Bell Snake, and afterward the Water-type throw plus the right-side walk spawns Koola. Both encounters reset on the same statue between throws, so a single visit can complete the pair.