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Iron Beast
September 22, 2026 at 05:16 PM
Removed 3 off-topic generic images from a specific-entity page (image cleanup 2026-09-22)
Painting Iron Beast (画间沉铁兽) is a Normal/Fighting dual-type spirit and one of the most feared physical attackers in Roco Kingdom: World's competitive scene. With a 147 Physical Attack stat and a trait that scales damage against buffed opponents, Iron Beast has earned a reputation as the single biggest nightmare for any team that relies on stacking stat boosts.
Iron Beast is rated T0 as a mechanical-system power attacker (机械系强攻手) and is one of four core spirits in the canonical Master-rank PVP team. Its unique ability to punish buff-stacking strategies makes it a near-mandatory inclusion in any serious competitive roster.
Attribute | Details |
|---|---|
Full Name | Painting Iron Beast (画间沉铁兽) |
Type | Normal / Fighting |
PVP Tier | T0 (机械系强攻手) |
Total Race Value | 604 |
Location | Hidden spirit at Magic Academy |
How to Find | Locate the painting with a spirit inside; interact to trigger battle |
The Iron Beast line starts as the unassuming Painting Sprite and evolves through a standard level-based evolution before requiring a special battle condition for the final form.
Stage | Name | Chinese | Level / Condition |
|---|---|---|---|
Base | Painting Sprite | 画精灵 | Starting form |
Stage 2 | Painting Guardian | 画像守护 | Lv16 |
Final | Painting Iron Beast | 画间沉铁兽 | Lv36 + defeat 3 Illusion-type spirits |
The final evolution has a unique requirement: in addition to reaching level 36, Painting Guardian must defeat 3 Illusion-type spirits in battle. This condition rewards players who actively seek out specific encounters rather than passively grinding. Once the condition is met, evolution triggers immediately after the third qualifying victory.
Painting Iron Beast is dex NO.302, a Normal and Fighting dual-type. Its stat distribution is heavily skewed toward Physical Attack, with solid Speed and respectable Physical Defense to support its aggressive playstyle.
Stat | Value |
|---|---|
HP | 126 |
Physical Attack | 147 |
Magic Attack | 63 |
Physical Defense | 100 |
Magic Defense | 76 |
Speed | 92 |
Total | 604 |
The 147 Physical Attack is among the highest in the game. The low Magic Attack is irrelevant since the entire kit relies on physical damage, and Magic Defense at 76 is the main vulnerability, which makes Iron Beast susceptible to strong special attackers.
The line branches at the final stage. The other stage-3 form, Painting Mage Hand (画间法师手, NO.301), is a Normal and Illusion dual-type built the opposite way, with 131 Magic Attack and 120 Speed against only 53 Physical Attack. Choosing which final form to take therefore decides whether the spirit ends up a physical or a magic attacker.
Iron Beast's signature trait is Adaptive Artwork (变形活画). When Iron Beast attacks an opponent, for each buff layer the opponent currently has, the move's power increases by 10%. This means if an opponent has stacked 5 layers of various buffs (attack up, defense up, speed up, etc.), Iron Beast's attacks deal 50% additional damage.
This trait is a direct hard counter to buff-stacking strategies, which are otherwise among the strongest approaches in competitive play. Teams built around spirits like Swan (Emerald-Crown Lady branch) that rely on accumulating and transferring stat buffs become extremely vulnerable when Iron Beast is on the opposing team. The more the enemy buffs, the harder Iron Beast hits them. This creates a lose-lose situation for buff teams: either they skip their buffs and play suboptimally, or they buff and hand Iron Beast a massive damage bonus.
Skill | Chinese | Type | Effect |
|---|---|---|---|
First Strike | 先发制人 | Priority | Moves first regardless of Speed; ideal for securing kills before the enemy can react |
Intercept Fist | 截拳 | Fighting / Physical | Strong physical Fighting-type attack |
Energy Blade | 能量刃 | Normal / Physical | High-power physical slash |
Effective Prevention | 有效预防 | Utility | Defensive utility move |
Skill | Chinese | Effect |
|---|---|---|
Intimidate | 恐吓 | Reduces opponent's attack stats |
Taunt | 嘲弄 | Forces the opponent to target Iron Beast |
Spirit Light | 灵光 | Special utility move |
Midnight Noise | 午夜噪音 | Dark-type disruption move |
Iron Beast's competitive role is straightforward: it exists to punish any team that buffs. The standard PVP approach is:
Scout the enemy team. If the opponent has buff-reliant spirits (especially support types like Emerald-Crown Lady), Iron Beast becomes the centerpiece of your strategy.
Wait for buffs. Let the opponent invest turns stacking their buffs. Each buff layer they apply increases your damage output by 10%.
Switch in Iron Beast. Once the enemy has committed to their buff strategy, bring in Iron Beast to capitalize. With Adaptive Artwork active, even a single attack can deal catastrophic damage to a heavily buffed target.
Use First Strike to clean up. First Strike's priority effect ensures Iron Beast moves before the opponent can react, making it excellent for finishing off weakened spirits or preventing emergency switches.
Iron Beast is one of four core spirits in the canonical high-winrate Master-rank team:
Swan (support or disruptor)
Sound Speed Dog (Fire Dog, physical burst)
Demon Wolf (Dark-type aggression)
Iron Beast (buff counter, raw physical power)
In this composition, Iron Beast acts as the anti-buff insurance policy. If the opponent tries to match Swan's buff strategy with their own buffs, Iron Beast punishes them for it. If they do not buff, Iron Beast still hits extremely hard thanks to its base 147 Physical Attack. This makes the team difficult to counter regardless of the opponent's approach.
Iron Beast is a hidden spirit located at the Magic Academy. To encounter it, explore the academy until you find a painting that appears to contain a living spirit. Interacting with this painting triggers a battle against a wild Painting Sprite. Capture it during this encounter. There is no other way to obtain this spirit; it does not appear in the wild outside of this specific interaction.
The figures below are the values carried in the game's own spirit encyclopedia data for 画间沉铁兽. The six stats sum to a species total of 604.
Stat | Base value |
|---|---|
HP (生命) | 126 |
Physical Attack (物攻) | 147 |
Physical Defence (物防) | 100 |
Magic Attack (魔攻) | 63 |
Magic Defence (魔防) | 76 |
Speed (速度) | 92 |
Total | 604 |
Field | Value |
|---|---|
Dex number | NO.302 |
Chinese name | 画间沉铁兽 |
Element type | Normal / Fighting (普通系・武系) |
Evolution stage | Stage 3 |
Species class | 自然类精灵 |
Height range | 1.75~1.92M |
Weight range | 75.7~88.02KG |
Movement | Walking (步行) |
Rideable | Yes, including two-rider |
Perception range | 40 |
Starlight value | 60 |
Shiny variant | None recorded |
Added in version | 1.0.0 (2026-03-26) |
画间沉铁兽 learns the following moves by level. Power is blank for moves that do not deal direct damage, and energy is the cost paid to use the move in battle.
Level | Move | Element | Category | Power | Energy |
|---|---|---|---|---|---|
1 | 扫尾 | Normal | Attack | 90 | 2 |
1 | 魔法增效 | Normal | Status | - | 0 |
5 | 防御 | Normal | Defence | - | 1 |
7 | 先发制人 | Normal | Attack | 55 | 2 |
13 | 力量增效 | Normal | Status | - | 1 |
19 | 飞踢 | Normal | Attack | 110 | 3 |
26 | 主场优势 | Normal | Status | - | 3 |
33 | 许愿星 | Normal | Attack | 110 | 3 |
35 | 应激反应 | Normal | Status | - | 2 |
37 | 回旋踢 | Fighting | Attack | 80 | 3 |
38 | 突袭 | Normal | Attack | 70 | 2 |
40 | 提气 | Fighting | Status | - | 4 |
41 | 反击拳 | Fighting | Attack | 25 | 2 |
44 | 热身运动 | Normal | Status | - | 2 |
49 | 影袭 | Fighting | Attack | 100 | 3 |
50 | 截拳 | Fighting | Attack | 85 | 3 |
Each evolution step below lists the level gate and any additional requirement the game checks before the change is allowed.
Line | Evolves into | Level | Additional requirement | Element type |
|---|---|---|---|---|
画精灵 line | 画像守护 | Level 16 | No extra requirement | Normal |
画精灵 line | 画间沉铁兽 | Level 36 | 击败3只幻系精灵 | Normal / Fighting |
Iron Beast's Adaptive Artwork trait makes it the single best counter to buff-heavy teams in the game. If you are struggling against opponents who stack buffs, Iron Beast is the answer.
The final evolution requires defeating 3 Illusion-type spirits. Seek these out early so you are ready to evolve as soon as you reach Lv36.
Iron Beast's low Magic Defense is its primary weakness. Pair it with a teammate that can handle special attackers, or switch Iron Beast out when facing magic-heavy threats.
First Strike is invaluable for securing knockouts on low-HP targets that might otherwise switch out or use a healing move. Prioritize learning it.