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Difficulty and Progression - 18 revisions
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Harmonised the playtime figures with the earlier 40 to 60 hour total, tightened the Hellwalker and respec wording, and added the director's statement that the game is not a multiplayer game
Corrected the endgame section (no boss-rush mode is currently planned), added the Hellwalker stat increase and AI detail, the character-level respec rule, New Game Plus carry-over, the October playtime estimate and resource split, and re-dated the achievement status
Corrected Hellwalker gating (selectable on a first playthrough), settled the Sixty-Six Days counter as sixty-six deaths, and added its save rules, its ending and the achievement structure
Marked the cooperative endgame dungeons as a 2023 statement that has not been re-confirmed
Clarified how the Sixty-Six Days counter is spent and that the mode is New Game Plus only
Added summons, accessory pairing and reforging to the build and progression sections
Updated the difficulty tiers to Wayfarer, Pathbreaker, Hellwalker and Sixty-Six Days
Rewrote 1 image alt text to describe what each screenshot actually shows instead of a numbered placeholder
Updated the launch reference to the revised October 29, 2026 date
Refreshed Difficulty and Progression with a Hellwalker AI behaviour detail section cross-linked to the boss and mode pages, and a Pre-Launch Notes section anchored to the September 9, 2026 launch
Convert Build Customization and Endgame Content lists to tables
Convert bullet-point lists to tables for better readability
Comprehensive difficulty/progression article with named difficulty tiers, parry window details, no-leveling design, builds, stealth, boss AI, endgame, and NG+
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