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Difficulty and Progression - 14 revisions
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Clarified how the Sixty-Six Days counter is spent and that the mode is New Game Plus only
Added summons, accessory pairing and reforging to the build and progression sections
Updated the difficulty tiers to Wayfarer, Pathbreaker, Hellwalker and Sixty-Six Days
Rewrote 1 image alt text to describe what each screenshot actually shows instead of a numbered placeholder
Updated the launch reference to the revised October 29, 2026 date
Refreshed Difficulty and Progression with a Hellwalker AI behaviour detail section cross-linked to the boss and mode pages, and a Pre-Launch Notes section anchored to the September 9, 2026 launch
Convert Build Customization and Endgame Content lists to tables
Convert bullet-point lists to tables for better readability
Comprehensive difficulty/progression article with named difficulty tiers, parry window details, no-leveling design, builds, stealth, boss AI, endgame, and NG+
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