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RE Engine
April 23, 2026 at 07:49 PM
Expanded RE Engine with 2020 readiness quote and director comments on combat-scene effects
RE Engine is Capcom's in-house game engine. It powers most of Capcom's modern releases, and it is the engine Onimusha: Way of the Sword is being built on.
Onimusha: Way of the Sword was greenlit in early 2020. Producer Akihito Kadowaki has publicly said that by that point the RE Engine had just reached a level where its utilities and general-purpose feature set could support the kind of third-person character-action work Onimusha wanted to do, which was part of why the project became feasible in the first place. He has also said the team did not hit significant engine-level problems during development.
Director Satoru Nihei has said RE Engine's current tech enabled the kind of special effects and character definition in battle scenes that were not practical in earlier Onimusha games. That includes the blade-clash animations and parry feedback that anchor the four-tier parry toolkit at the heart of the combat design.
RE Engine has been used across Capcom's Resident Evil remakes and originals, Monster Hunter Rise and Monster Hunter Wilds, Street Fighter 6, Devil May Cry 5, and other recent titles. Onimusha: Way of the Sword slots in alongside that family of games, sharing the animation, lighting, and rendering tech that has defined Capcom's last several years of output.