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Genma - Version 5 vs Version 6
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11Genma are the primary enemy type in Onimusha: Way of the Sword. Capcom describes them as monstrosities from the underworld, arriving in Edo-era Kyoto on the tide of Malice. Slaying Genma is the reason the Oni Gauntlet exists, and the creatures are the reason Musashi Miyamoto is drawn into the corruption eating its way through the capital. Every combat system in the game, from the souls loop to Break Issen counters, is designed around the Genma as the core threat Musashi has to clear.2233Overview4455In the wider Onimusha series, the Genma are a race of immortal demons. They are the main antagonists of every mainline entry and return in Way of the Sword as the central hostile force, retooled to match the game's Edo-period Kyoto setting. The new variants Capcom has publicly shown are all twisted in ways that fit the story's emphasis on experimentation and the weaponisation of Malice, but the underlying role of the Genma remains unchanged: they are the demonic tide the Onimusha stands against.6677The Genma on screen in Way of the Sword range from rank-and-file foot soldiers that fill out most encounters to elite named variants that anchor boss and mini-boss fights. Public trailers have focused on a handful of distinct subtypes, each with a different silhouette, attack pattern, and narrative hook. The variety is a deliberate pillar of the combat: because each Genma type behaves differently, the same core toolkit of dashes, parries, and Break Issens has to be applied in different ways from one encounter to the next.8899Origin and Nature10101111The Genma are demonic creatures from the underworld, a realm that sits beneath and parallel to the human world of the Onimusha setting. They are not mortal enemies in the conventional sense. Series lore casts them as an ancient race whose appetite is humanity itself, and their periodic attempts to breach into the human realm have driven every Onimusha conflict to date. Way of the Sword picks up that thread and places its new invasion inside a specific city, Kyoto, at a specific historical moment in the early Edo era.12121313Whether a given Genma began as a pure demon, a transformed human, or a fusion of the two is deliberately left fluid. Some of the variants in the game are clearly non-human in every respect, while others are explicitly humans who have been warped, parasitised, or experimented on. That ambiguity is part of the horror the game is trading in: the line between a person and a Genma is not fixed, and the forces behind the invasion are actively erasing it.14141515Types of Genma in Way of the Sword16161717Capcom has publicly named and shown several specific Genma variants across the game's trailers and gameplay shows. The table below collects the confirmed subtypes along with the distinctive features shown on camera.18181919TypeRoleDetailsTogemaruRanged archerA serpentine Genma covered in spines along its back. It whirls into combat at high speed and has been shown acting in an archer role, forcing Musashi to manage distance and deflection rather than close in and trade blows.ChijikoGrotesque grapplerA mass of interwoven human faces extending long, grasping tentacles. The creature's reach makes it dangerous at mid range, and the human faces on its body are part of the visual language tying the Genma back to their human victims.Greater NueFlying boss-tier foeA chimeric beast drawn from Kyoto folklore, fusing the head of a monkey, the body of a tanuki, the tail of a snake, and the limbs of a tiger. In-game it channels lightning, rains strikes from above, and grapples Musashi during its heaviest phases, making it one of the headline boss encounters in public footage.KogashiraParasite-infected humanA tall, warped humanoid created when a parasitic Genma takes over a human host. On death the Kogashira releases a poisonous cloud of Malice that can empower nearby Genma, making clearing it a priority in group fights.Generic Genma rank-and-fileFoot soldiersUnnamed humanoid Genma variants appear across every public trailer as the baseline threat filling out encounters between the named elites. They establish the rhythm of the combat loop and are the most common source of soul drops during normal play.2020How Genma Attack21212222Genma encounters are built around mixing melee pressure with ranged and area threats so no single tactic carries every fight. Humanoid rank-and-file Genma close with sword and claw attacks and tend to swing in telegraphed patterns that reward the Break Issen counter. Archer-type variants like Togemaru keep Musashi honest about distance, firing into fights and punishing players who focus too narrowly on a single melee target. Larger Genma bring grapples, sweeping area attacks, and in the case of the Greater Nue, full screen hazards like falling lightning.23232424Elite and boss-tier Genma are designed to test the combat system as a whole rather than any single mechanic. Their movesets blend short-range slashes, long-range projectiles, ground-shaking charges, and phases that lock out normal counters until the player strips a specific opening. That pacing pushes players into alternating between blocks, parries, dashes, and Oni Armaments uses rather than spamming one answer for every swing.25252626Soul Absorption by Musashi27272828Every Genma leaves behind coloured souls when it dies. The Oni Gauntlet absorbs these orbs from the battlefield. Yellow souls restore Musashi's health, red souls are banked as long-term currency for upgrades, and blue souls fill the Oni Power Gauge that powers the Oni Armaments. This loop is the core economy of the game, and it runs on Genma deaths.29293030Crucially, soul absorption is not one-sided. The Genma themselves can reach orbs left lying in the arena, and when they do they grow stronger, gaining access to deadlier attacks or new abilities. Leaving a kill's souls on the ground does not just cost the player resources; it actively hands fuel to the other side of the fight. The result is a feedback loop where sloppy play compounds: a missed orb early in a fight can create the upgraded Genma that kills Musashi later in the same arena.31313232Malice and Corruption33333434The Genma invasion is bound up with the substance Capcom has called Malice, the black tide of corruption spreading through Kyoto. Malice is both the medium the Genma travel through and a weapon several variants deploy directly. The Kogashira's death cloud is the clearest example, a poisonous burst of Malice that can empower any Genma still standing inside it. Other variants are implied to be partially composed of Malice rather than simply surrounded by it.35353636The corruption angle is what links the Genma threat to the human cost of the story. Ordinary townspeople warped into Kogashira were once people, and every hidden laboratory, cursed district, or lost alleyway Musashi clears out is a place where that line has already broken. Reducing Malice in a given area and cutting down the Genma feeding it are presented as the same act, which is how the combat loop ties back to the game's narrative stakes.37373838The Genma Experiments39394040Capcom's public material has highlighted a strand of the story specifically focused on the creation of new Genma variants. Deep beneath Kyoto is a secret laboratory run by the sinister figure Dokyo, who actively constructs new Genma in the underground rather than waiting for them to emerge from the underworld on their own. The Greater Nue, the Chijiko, and the Kogashira have all been positioned as products of these experiments.41414242This design decision gives the Genma threat a visible, human-scale origin inside the game world in addition to its ancient demonic backdrop. Players are not fighting an undifferentiated demonic tide; they are fighting specific creatures with specific makers, which in turn gives the campaign clear targets and the later story room to escalate as each experiment reveals a more dangerous variant.43434444Narrative Role45454646In Way of the Sword, the Genma are both the obstacle and the reason the game exists. The opening crisis is their arrival in Kyoto, the central journey is Musashi's growing mastery of the Oni Gauntlet as a Genma-killing tool, and the campaign's scenarios are structured around clearing variant after variant from districts of the city. Side characters define themselves by how they relate to the Genma problem, whether as fellow hunters, victims, researchers, or, in a few cases, as the ones actively making the creatures worse.47474848The Genma also connect Way of the Sword to the rest of the series. Fans coming in from earlier Onimusha entries will recognise the creatures as the same ancient demonic enemy, while players new to the series get an invasion story that stands on its own in a self-contained Edo Kyoto setting. Either way, the through line is consistent: the Genma are what an Onimusha is built to hunt, and clearing them from the world is the measure of how far Musashi has grown into that role.