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Online co-op in Of Peaks and Tides. The studio has described co-op for up to ten players and a figure of four also circulated; neither is settled, and the game is not an MMO.
The base construction system in Of Peaks and Tides, supporting fixed structures on varied terrain and mobile bases atop tamed creatures, with progression from palisades to strongholds.
The dynamic seasonal cycle and weather system in Of Peaks and Tides, affecting survival, navigation, and the likelihood of calamities.
The remnant human faction in Everland, descended from the survivors of the war between heaven and man.
The bond-based creature taming system in Of Peaks and Tides, allowing players to befriend animals for use as mounts, combat allies, and mobile base platforms.