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Scouting Wraith
September 12, 2026 at 03:00 PM
Added the original name 苍梧之鬼「斥候」 and the confirmation that the ghosts of Cangwu are a faction with scout as a rank inside it, tied to the Chinese name of the starting region
Scouting Wraith is an agile elite enemy confirmed for Of Peaks and Tides in CyancookGames' February 2026 enemy reveal. The wraith combines precision war-bow archery with fast acrobatic melee, and wields enchanted weapons that constantly pressure the player to readjust their positioning and timing.
Attribute | Detail |
|---|---|
Role | Agile elite enemy |
Combat Style | Hybrid: precision war-bow archery and acrobatic close-quarters melee |
Equipment | War bow plus enchanted weapons with variety of effects |
Tactical Pressure | Constantly shifts between ranged and close range; demands repositioning |
Confirmed In | February 2026 enemy reveal |
Original name | 蒼梧の鬼「斥候」 in the Japanese release, 苍梧之鬼「斥候」 in simplified Chinese: the scout of the ghosts of Cangwu |
Faction | 苍梧之鬼 (ghosts of Cangwu), tied to 苍梧, the Chinese name of Lushland |
The Japanese version of the February 2026 reveal publishes this enemy as 蒼梧の鬼「斥候」, written 苍梧之鬼「斥候」 in simplified Chinese, which splits the English name into two parts that the English release keeps together. 苍梧之鬼 is a faction, the ghosts of Cangwu. 斥候 is a rank inside it, meaning scout. 苍梧 (Cangwu) is the Chinese name of Lushland, the starting region, which places the faction on the ground the player begins on rather than somewhere later in the world.
That changes how the enemy should be read. The wraith is one member of a group rather than a lone creature, and the faction name leaves room for further ranks. As of 2026-09-12 no other rank has been named on any first-party surface, and the wraith is the only member of the faction revealed individually. See Enemies for the original names of all four enemies revealed in February 2026.
The wraith is built specifically to break players out of static positioning. Its war bow cycles between different enchantment effects, so the player cannot find a single safe range and hold it for the whole fight. Standing still long enough to charge a bow shot or commit a heavy attack is dangerous against this enemy.
Recommended responses pulled from the reveal include:
Move constantly: the wraith punishes any stationary pattern. Treat the encounter like a fencing match rather than a turret duel.
Anticipate the swap: it shifts between bow and melee rapidly. Carry a load-out that handles both ranges instead of optimizing for one.
Read enchantments: each variant of the wraith's weaponry brings a different status or effect; read the cue and rotate consumables accordingly.
Use terrain: the open terrain of Everland is part of the kit. Force the wraith into chokes that limit its acrobatic mobility.
The scouting wraith fits a recon-and-skirmish role consistent with its name. It is well suited to fast-pace patrol encounters around ruins, watchtowers, and chokepoints, where its mobility and dual ranges are most threatening. Expect the wraith to appear as a mid-tier elite presence in areas where The Nolands attempt to rebuild near contested ground.
The February 2026 enemy reveal describes the wraith's signature equipment specifically as a war bow paired with enchantment effects, not as a rotating loadout of separately enchanted weapons. The threat shape is one bow whose enchantments cycle, applied to either ranged shots or close-range melee strikes, rather than the wraith carrying multiple distinct weapons. Tactical implication: rotate consumables to handle the active enchantment, but expect the wraith to remain on the same bow-and-melee silhouette throughout the fight.