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Combat
February 23, 2026 at 04:00 AM
Comprehensive combat system article
Combat in Of Peaks and Tides is real-time and action-oriented. Players fight a variety of mythological creatures and hostile wildlife across Everland using melee weapons, ranged tools, and improvised environmental attacks. The system incorporates stamina management, dodge mechanics, and heavy use of the game's physics system.
Players have a stamina bar that depletes with attacks, dodges, and sprinting. Managing stamina is essential, as running out leaves the player vulnerable. Light attacks consume less stamina but deal lower damage, while heavy attacks and charged strikes drain the bar more quickly.
Dodge rolling provides invincibility frames, and positional awareness matters. Flanking enemies or attacking from elevation can change the outcome of a fight.
The physics system is deeply integrated into combat. Players can push boulders onto enemies, set grass on fire to create damage zones, knock enemies off cliffs, or use water currents to sweep smaller creatures away. During calamities, the environment itself becomes a weapon: lightning strikes can be baited into enemy groups, and high winds can deflect projectiles.
The crafting system allows players to create unconventional weapons by fusing items together. Tree trunks, rock slabs, and even broken siege equipment can be combined into makeshift weapons. Heavier objects deal more impact damage, following the physics engine's weight calculations.
Enemy | Type | Description |
|---|---|---|
Qiongqi | Mythological beast | A large, winged predator from Chinese mythology. Aggressive and territorial, it attacks with lunging bites and wind-buffet abilities. |
Scouting Wraith | Apparition | A fast-moving spectral enemy that patrols ruins and ancient sites. Difficult to hit due to its erratic movement. |
Zhuyan | Mythological ape | A massive, strength-based enemy drawn from Chinese folklore. Throws objects and slams the ground to create shockwaves. |
Razor Lizard | Wildlife | A reptilian predator found in wetland and coastal areas. Attacks with quick tail sweeps and a charging bite. |
In multiplayer sessions, up to four players can fight together. Enemy health and aggression scale with the number of players. Coordinated strategies, such as one player luring enemies into traps set by another, are encouraged by the game's design.