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Base Building
February 23, 2026 at 04:00 AM
Initial article on base building systems
Base building in Of Peaks and Tides allows players to construct custom structures in a wide variety of locations. Bases can be built on flat ground, mountain slopes, cliff faces, and even on top of tamed creatures. The system integrates with the game's crafting and physics system to produce structures that react realistically to environmental forces.
Players can build permanent structures using gathered and crafted materials. Walls, floors, roofs, doors, and furnishings snap together using a modular building system. The terrain system supports construction on slopes and irregular surfaces, letting players build into mountainsides or over cliffs.
Fixed bases serve as storage, crafting stations, sleeping quarters, and defensive positions. Players can install traps, watchtowers, and automated defenses to protect against hostile creatures and environmental threats.
One of the more unusual features is the ability to build structures on the backs of large tamed creatures. These mobile bases travel with the creature as it moves, giving players a portable home. The size and stability of the mobile base depends on the creature's carrying capacity and movement speed.
Bases can incorporate offensive elements. Players can build catapult platforms, arrow towers, and other siege equipment directly into their base structures. These defensive installations can be operated manually or, in some cases, automated through crafted mechanisms.
Bases can include agricultural areas for growing crops. Players use crafted tools to clear and prepare land, plant seeds, and irrigate fields. Crop yields are affected by the season, weather, and proximity to water sources.
Bases are vulnerable to calamities. A poorly placed base in a flood zone can be swept away by a tidal surge. Wooden structures burn in firestorms. Players must consider location, materials, and defensive measures when choosing where and how to build.