Loading...
Time Bandit
April 22, 2026 at 11:01 AM
Polished Compatible Characters table and article description
Time Bandit is an A-Class Solid Arc dedicated to Break pressure. Its Picky passive grants one of the largest single Break Intensity windows available outside of the S-Class tier, triggering every Redirect Skill cast and making it a top budget choice for stagger-focused characters.
Time Bandit is a 4★ A-Class Solid-type Arc in Neverness to Everness. It rolls a base 475 ATK at Level 80 with a 25% HP% substat. The primary skill, Picky, defines its role across rotations and team compositions.
"Time is like water next to a sponge. Look away for only a second, and it vanishes."
The flavor text sets the Arc's tone and gives designers a quick lens on how the Picky passive is meant to feel in play.
The Picky passive provides the following effect at Refinement Rank 1: Increases the wearer's Break Intensity by 90 for 10s after casting a Redirect Skill.
Refinement ranks raise these values without changing the trigger conditions. The table below lists the per-rank scaling.
Level | Break Intensity (10s) |
|---|---|
L1 | +90 |
L2 | +108 |
L3 | +126 |
L4 | +144 |
L5 | +162 |
Reaching Level 80 with full access to the Picky passive requires six ascension breakthroughs. Each phase raises the level cap and unlocks the next refinement condition. The costs are fixed per Arc and do not scale with refinement rank.
Phase | Level Cap | Gold | Materials |
|---|---|---|---|
Phase 1 | Lv.30 | 16,000 | Iron Appleseed x3, Suspended Delusions x3 |
Phase 2 | Lv.40 | 32,000 | Iron Appleseed x8, Suspended Delusions x8 |
Phase 3 | Lv.50 | 48,000 | Silver Appleseed x5, Yearning Delusions x5 |
Phase 4 | Lv.60 | 64,000 | Silver Appleseed x10, Yearning Delusions x10 |
Phase 5 | Lv.70 | 80,000 | Golden Appleseed x5, Transcendent Delusions x5 |
Phase 6 | Lv.80 | 96,000 | Golden Appleseed x10, Transcendent Delusions x10 |
The listed compatible characters share the Arc's core synergy. Any character can equip any Arc regardless of element or skill fit, but these characters gain the full value of the Picky passive thanks to their kits and scaling.
Character | Element | Rarity | Why It Fits |
|---|---|---|---|
5★ | S-Class Cosmos DPS whose Ultimate-heavy rotation rewards buffs that fire on Ultimate cast; a natural fit for the Picky payoff. | ||
5★ | S-Class Anima Caster whose ranged kit benefits from both ATK and healing scaling; a natural fit for the Picky payoff. | ||
5★ | S-Class Cosmos DPS whose adaptable kit scales with raw offensive multipliers and Ultimate windows; a natural fit for the Picky payoff. | ||
4★ | A-Class Psyche Bureau agent whose support utility extends any team-wide damage or sustain buff; a natural fit for the Picky payoff. |
Time Bandit is acquired through the standard Arc acquisition methods in Neverness to Everness. A-Class Arcs can appear in the gacha system and its pity guarantees, in specific shop rotations, and in limited event reward tracks.
Method | Details |
|---|---|
Miracle Box tiles | A-Class Arcs can appear as rewards on Miracle Box tiles within the Arc gacha board. |
10-pull pity | A-Class or higher item guaranteed within every 10 pulls on the Arc banner. |
Gameplay and shop currency | A-Class Arcs are available through regular in-game currency shops and reward tracks. |
Confirm your chosen character's rotation lines up with the Picky trigger before investing refinement materials. An Arc whose condition you cannot reliably fire is worth less than a B-Class Arc you activate every rotation.
At Refinement Rank 1 the values in the passive table are baseline. Early ranks give the biggest jumps; the last couple of ranks are smaller gains and usually not worth duplicating a 5★ Arc unless the character is a dedicated main DPS.
Pair Time Bandit with Solid-aligned Drive Blocks and KongMu Gear. Matching element on support gear stacks multiplicatively with the Arc's passive.
Keep the ascension materials in mind when planning farming routes. The final two phases jump from a 6x to a 12x requirement, which is often the real blocker for hitting Level 80.
Review the Compatible Characters table before equipping. Element mismatch still works, but the biggest multipliers assume the passive's trigger and your character's rotation are synchronized.