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Sea Prisoner
April 28, 2026 at 03:17 AM
Comprehensive update with verified launch stats, lore, drops, recommended Espers, and mechanics
Sea Prisoner is an Anomaly Hunt encounter in Neverness to Everness. The fight takes place in Nautili Tunnel and is part of the game's weekly combat loop. Sea Prisoner is weak to Anima damage.
A massive, constantly suffering whale bound by whaling-ship chains. The creature searches for someone powerful enough to help destroy its bindings. Its song is a cry for help, audible across the Nautili Tunnel zone before the encounter begins.
Attribute | Value |
|---|---|
Category | Anomaly Hunt Encounter |
Subtitle | Open-world weekly encounter |
Location | |
Weakness | |
Stamina Cost per Attempt | 60 Stamina |
Challenge Levels | 8 |
Reset | Weekly |
World Boss ID | Boss_19_BP_WorldBoss |
Map Marker | monsters:boss_19:0 |
Interrupt the Sea Prisoner's Dash Attack with a well-timed Parry Attack. A clean parry resets the chain swing and opens a long burst window during which the boss is helpless.
The team picks below are aligned to the Anima weakness. Pulling any of these into the active rotation is the highest single-stat increase you can apply to Sea Prisoner's clear time.
Esper | Rarity | Element |
|---|---|---|
5-Star | Anima | |
5-Star | Anima | |
4-Star | Anima |
Fill the boss's break meter with consistent attacks and reward-heavy defensive inputs. Successful parries and dodges contribute significantly more to the break bar than a hit, and a clean parry also fills the Esper Cycle Meter instantly. Save ultimates and heaviest skills for the stagger window that follows a full break. Sea Prisoner takes greatly increased damage while staggered, so burst output during this phase largely determines whether the encounter clears quickly. Build the team around the Anima weakness. Characters aligned with Anima will see the largest damage multiplier, and team compositions that can enable elemental reactions on top of that attribute will apply additional pressure to the break bar between stagger windows.
The table below lists the boss's raw resistance value for each of the six elements. A lower number marks the element the boss is most vulnerable to. For Sea Prisoner, that element is Anima.
Element | Resistance | Note |
|---|---|---|
Cosmos | 0.20 | Standard |
Anima | 0.16 | Weakness |
Incantation | 0.20 | Standard |
Chaos | 0.20 | Standard |
Psyche | 0.20 | Standard |
Lakshana | 0.20 | Standard |
The table below lists Sea Prisoner's HP, attack, and defense at each of the encounter's difficulty levels. Higher levels yield better drop rates and progression materials at the cost of a tougher fight.
Level | HP | ATK | DEF |
|---|---|---|---|
1 | 5,831 | 150 | 750 |
2 | 12,114 | 250 | 810 |
3 | 29,910 | 400 | 870 |
4 | 44,054 | 600 | 930 |
5 | 169,902 | 900 | 990 |
6 | 451,676 | 1,300 | 1,020 |
7 | 691,743 | 1,800 | 1,050 |
8 | 951,305 | 2,400 | 1,080 |
Sea Prisoner drops the following materials when defeated. Higher challenge levels increase the drop rate. Each item links to its own wiki page for details on rarity, usage, and acquisition notes.
Item | Rarity |
|---|---|
Purple |
Sea Prisoner is the only Anomaly Hunt encounter located outside Hethereau proper, and it has the lowest top-difficulty HP pool of the Hunt rotation, which makes it the best practice target for newer players learning the parry-on-dash pattern that recurs across multiple Hunt bosses.
Page | Description |
|---|---|
Full overview of NTE's boss combat systems, stagger loop, team composition, and encounter types. | |
Weekly open-world world-boss system that spawns this fight. | |
Lore and classification of NTE's hostile anomalies. | |
Timing windows and reward table for clean parries. | |
How parry and attack inputs fill the Esper Cycle Meter. |