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Fluff of Finesse
April 29, 2026 at 03:18 PM
Added Arc weapon icon image
Fluff of Finesse is an S-Class Gas Arc tied to dodge-reactive play. Its Thief's Candy passive pays out a stacking damage buff whenever the wearer successfully executes a Critical Dodge, rewarding precise timing over stat sticks.

Fluff of Finesse is a 5★ S-Class Gas-type Arc in Neverness to Everness. It rolls a base 512 ATK at Level 80 with a 27.5% ATK% substat. The primary skill, Thief's Candy, defines its role across rotations and team compositions.
"Hunter Guild Commemorative Arc: Not every encounter is a pleasant one."
The flavor text sets the Arc's tone and gives designers a quick lens on how the Thief's Candy passive is meant to feel in play.
The Thief's Candy passive provides the following effect at Refinement Rank 1: Increases the wearer's damage by 8% for 10s after performing a Critical Dodge, up to 3 stacks. Resets the duration when triggered again.
Refinement ranks raise these values without changing the trigger conditions. The table below lists the per-rank scaling.
Level | Damage Per Stack | Max Damage (3 stacks) |
|---|---|---|
L1 | +8% per stack | +24% at 3 stacks |
L2 | +9.6% | +28.8% |
L3 | +11.2% | +33.6% |
L4 | +12.8% | +38.4% |
L5 | +14.4% | +43.2% |
Reaching Level 80 with full access to the Thief's Candy passive requires six ascension breakthroughs. Each phase raises the level cap and unlocks the next refinement condition. The costs are fixed per Arc and do not scale with refinement rank.
Phase | Level Cap | Gold | Materials |
|---|---|---|---|
Phase 1 | Lv.30 | 20,000 | Beaty x4, Suspended Delusions x4 |
Phase 2 | Lv.40 | 40,000 | Beaty x10, Suspended Delusions x10 |
Phase 3 | Lv.50 | 60,000 | Versey x6, Yearning Delusions x6 |
Phase 4 | Lv.60 | 80,000 | Versey x12, Yearning Delusions x12 |
Phase 5 | Lv.70 | 100,000 | Harmony x6, Transcendent Delusions x6 |
Phase 6 | Lv.80 | 120,000 | Harmony x12, Transcendent Delusions x12 |
The listed compatible characters share the Arc's core synergy. Any character can equip any Arc regardless of element or skill fit, but these characters gain the full value of the Thief's Candy passive thanks to their kits and scaling.
Character | Element | Rarity | Why It Fits |
|---|---|---|---|
5★ | S-Class Cosmos support whose Pink Paws Bank rotation converts utility procs into team pressure; a natural fit for the Thief's Candy payoff. | ||
5★ | S-Class Incantation Eibon staffer whose Kiroumaru companion creates extra trigger windows for stacking passives; a natural fit for the Thief's Candy payoff. | ||
4★ | A-Class Lakshana lieutenant whose fast Skill and Basic Attack uptime builds stacks quickly; a natural fit for the Thief's Candy payoff. |
Fluff of Finesse is acquired through the standard Arc acquisition methods in Neverness to Everness. S-Class Arcs can appear in the gacha system and its pity guarantees, in specific shop rotations, and in limited event reward tracks.
Method | Details |
|---|---|
Miracle Box 5★ tiles | S-Class Arcs appear as guaranteed 5★ tile payouts on the Arc gacha board. |
Arc banner pity | Soft pity at 60 pulls, hard pity at 80 pulls. The featured S-Class Arc has a 25% chance at soft pity. |
Long-term currency shops | Select S-Class Arcs rotate through the Tri-Keys shop and limited event storefronts. |
Confirm your chosen character's rotation lines up with the Thief's Candy trigger before investing refinement materials. An Arc whose condition you cannot reliably fire is worth less than a B-Class Arc you activate every rotation.
At Refinement Rank 1 the values in the passive table are baseline. Early ranks give the biggest jumps; the last couple of ranks are smaller gains and usually not worth duplicating a 5★ Arc unless the character is a dedicated main DPS.
Pair Fluff of Finesse with Gas-aligned Drive Blocks and KongMu Gear. Matching element on support gear stacks multiplicatively with the Arc's passive.
Keep the ascension materials in mind when planning farming routes. The final two phases jump from a 6x to a 12x requirement, which is often the real blocker for hitting Level 80.
Review the Compatible Characters table before equipping. Element mismatch still works, but the biggest multipliers assume the passive's trigger and your character's rotation are synchronized.