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Crime and Wanted System
February 19, 2026 at 04:30 PM
Comprehensive article with verified details from press materials and reviews covering three-star wanted levels, drone attacks, detention center activities, and escape mechanics
The Crime and Wanted System is a gameplay system introduced during the Co-Ex Test in February 2026. It adds a law-and-order dimension to the open-world experience of Hethereau, allowing players to commit various criminal acts that escalate a wanted level, trigger police and drone pursuits, and potentially result in detention with a full suite of prison activities. The system has drawn frequent comparisons to the wanted mechanics in the Grand Theft Auto series, earning Neverness to Everness the informal nickname "anime GTA" in the gaming community.
The Crime and Wanted System is entirely optional. Players who prefer to follow the law can do so without penalty. However, engaging with the system provides unique experiences and rewards that cannot be obtained through lawful gameplay.
Players can increase their wanted level by committing various criminal acts throughout Hethereau. Confirmed criminal activities include:
Stealing vehicles — Commandeering parked or NPC-occupied vehicles. Players can forcibly take cars from unsuspecting locals, or alternatively flash their badge for a more peaceful requisition.
Attacking civilians — Assaulting civilian NPCs with weapons, skills, or melee attacks.
Running over NPCs — Hitting pedestrians while driving a vehicle. This is one of the fastest ways to accumulate wanted level.
Stealing from shops — Taking items from stores without paying, triggering an immediate law enforcement response.
Public disturbances — Causing commotion in public spaces through destructive behavior or other disruptive actions.
Each criminal act contributes to the player's wanted level. Minor offenses add small increments, while violent crimes like attacking NPCs or running over pedestrians cause larger jumps.
The wanted system uses a three-star scale that determines the intensity of law enforcement response. As the player's wanted level increases, the response escalates significantly:
Low wanted level (1 star) — Patrol officers on foot or in vehicles pursue the player at moderate speed. Escape is relatively easy by outrunning them or hiding.
Medium wanted level (2 stars) — More officers deploy, including faster vehicles. Cop cars actively pursue and may attempt to shoot at the player. The pursuit becomes significantly harder to shake.
High wanted level (3 stars) — A full-scale response with multiple police vehicles and, notably, drones that deploy overhead and target players with bomb attacks. This represents the maximum escalation and makes escape extremely challenging.
Police pursuits create dynamic, unscripted action sequences as law enforcement chases the player through Hethereau's streets. The AI-driven police vehicles react to the player's movements, and the pursuit mechanics interact with the city's seamless design, meaning chases can span multiple districts without loading interruption.
If the player is caught by police (by being cornered, gunned down, or blown up by drones), they are arrested and sent to the Detention Center. Being caught is not a game-over condition. Instead, it transitions the player into a distinct gameplay phase set inside the prison, where the character changes into a prison robe and can spend several in-game days behind bars.
The Detention Center is a fully realized gameplay environment with its own activities, routines, and progression systems. Rather than simply serving as a punishment or respawn, the detention center is designed as self-contained content with unique experiences:
Detained players are assigned labor, most notably wall washing. This activity functions as a cleaning minigame that has been widely compared to PowerWash Simulator in style. Players aim a cleaning tool at dirty surfaces and methodically clean sections to completion. While seemingly mundane, the community service minigame provides rewards for thorough completion.
The detention center includes a dining room where the player can eat meals during scheduled times. The dining room serves as a social space within the prison, where the player can observe other inmates and potentially trigger side interactions.
Players can engage in a trading system with other prisoners. Inmates possess various items that can be exchanged through negotiation. Some of these items may be useful for the escape route, while others provide unique rewards exclusive to the detention center experience.
The detention center includes a medical facility where players can visit a doctor. Doctor visits are available in prison and may restore health or provide other benefits. They can also serve as sources of information related to other inmates or the detention center's secrets.
Beyond the core activities, the detention center features additional minigames that add variety to the prison experience. These provide supplementary rewards and help break up the routine of the daily schedule.
Players are not limited to serving their full sentence. The detention center includes a secret escape route that requires preparation and stealth:
Steal a spoon — The player must acquire a spoon, either through trading with prisoners, finding one during meals, or stealing from the dining room.
Dig a tunnel — Using the spoon, the player digs a tunnel from their cell. This must be done during appropriate windows to avoid detection by guards.
Avoid getting caught — Guards patrol the detention center, and players must make sure not to get caught during escape preparation. Being discovered may extend the detention period.
Complete the escape — Once the tunnel is long enough, the player can crawl through and emerge outside the detention center, regaining their freedom.
Players who prefer a quicker exit can post bail for an early release. Bail requires paying a hefty in-game fine, with the amount depending on the severity of the crimes committed. This provides a straightforward alternative for players who want to return to the open world without engaging in the full prison experience.
The Crime and Wanted System interacts with other open-world systems. Criminal behavior affects NPC reactions, and the system directly ties into the Vehicles and Traversal system, as stolen vehicles can be driven during pursuits and vehicle damage from police chases affects performance. Vehicles experience realistic damage during pursuits including popped tires, knockbacks, and potential explosions.
Hethereau — The city where the crime system operates.
Vehicles and Traversal — Vehicle stealing, pursuits, and driving mechanics.
Beta Test History — Timeline including the Co-Ex Test that introduced this system.
Multiplayer — How the crime system interacts with online play.
Bureau of Anomaly Control — The government organization whose authority the crime system challenges.