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Cosmos Daze, Wild Reverie
April 22, 2026 at 10:38 AM
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Cosmos Daze, Wild Reverie is an A-Class Gas Arc that rewards support-skill heavy rotations. Its Bopp passive boosts the wearer's damage for a short window every time a Support Skill lands, making it a go-to A-Class choice for any character who sustains through frequent support casts.
Cosmos Daze, Wild Reverie is a 4★ A-Class Gas-type Arc in Neverness to Everness. It rolls a base 475 ATK at Level 80 with a 25% ATK% substat. The primary skill, Bopp, defines its role across rotations and team compositions.
"A masterpiece from Pop Re-Creator."
The flavor text sets the Arc's tone and gives designers a quick lens on how the Bopp passive is meant to feel in play.
The Bopp passive provides the following effect at Refinement Rank 1: Increases the wearer's damage dealt by 18% for 10s after casting a Support Skill. Triggers at most once every 20s.
Refinement ranks raise these values without changing the trigger conditions. The table below lists the per-rank scaling.
Level | Damage (10s after Support Skill) |
|---|---|
L1 | +18% |
L2 | +21% |
L3 | +24% |
L4 | +27% |
L5 | +30% |
Reaching Level 80 with full access to the Bopp passive requires six ascension breakthroughs. Each phase raises the level cap and unlocks the next refinement condition. The costs are fixed per Arc and do not scale with refinement rank.
Phase | Level Cap | Gold | Materials |
|---|---|---|---|
Phase 1 | Lv.30 | 16,000 | Beginner Drama Core x3, Lost Whispers x3 |
Phase 2 | Lv.40 | 32,000 | Beginner Drama Core x8, Lost Whispers x8 |
Phase 3 | Lv.50 | 48,000 | Master Drama Core x5, Obscure Whispers x5 |
Phase 4 | Lv.60 | 64,000 | Master Drama Core x10, Obscure Whispers x10 |
Phase 5 | Lv.70 | 80,000 | Collector's Drama Core x5, Paradoxical Whispers x5 |
Phase 6 | Lv.80 | 96,000 | Collector's Drama Core x10, Paradoxical Whispers x10 |
The listed compatible characters share the Arc's core synergy. Any character can equip any Arc regardless of element or skill fit, but these characters gain the full value of the Bopp passive thanks to their kits and scaling.
Character | Element | Rarity | Why It Fits |
|---|---|---|---|
5★ | Chiz's kit leans on damage window tied to support skill cooldown, best for hybrid dps-support hybrids, so the Bopp payoff scales smoothly with their rotation and default playstyle. | ||
5★ | Sakiri's kit leans on damage window tied to support skill cooldown, best for hybrid dps-support hybrids, so the Bopp payoff scales smoothly with their rotation and default playstyle. | ||
4★ | Skia's kit leans on damage window tied to support skill cooldown, best for hybrid dps-support hybrids, so the Bopp payoff scales smoothly with their rotation and default playstyle. |
Cosmos Daze, Wild Reverie is acquired through the standard Arc acquisition methods in Neverness to Everness. A-Class Arcs can appear in the gacha system and its pity guarantees, in specific shop rotations, and in limited event reward tracks.
Method | Details |
|---|---|
Miracle Box tiles | A-Class Arcs can appear as rewards on Miracle Box tiles within the Arc gacha board. |
10-pull pity | A-Class or higher item guaranteed within every 10 pulls on the Arc banner. |
Gameplay and shop currency | A-Class Arcs are available through regular in-game currency shops and reward tracks. |
Confirm your chosen character's rotation lines up with the Bopp trigger before investing refinement materials. An Arc whose condition you cannot reliably fire is worth less than a B-Class Arc you activate every rotation.
At Refinement Rank 1 the values in the passive table are baseline. Early ranks give the biggest jumps; the last couple of ranks are smaller gains and usually not worth duplicating a 5★ Arc unless the character is a dedicated main DPS.
Pair Cosmos Daze, Wild Reverie with Gas-aligned Drive Blocks and KongMu Gear. Matching element on support gear stacks multiplicatively with the Arc's passive.
Keep the ascension materials in mind when planning farming routes. The final two phases jump from a 6x to a 12x requirement, which is often the real blocker for hitting Level 80.
Review the Compatible Characters table before equipping. Element mismatch still works, but the biggest multipliers assume the passive's trigger and your character's rotation are synchronized.