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Console Equipment
April 22, 2026 at 06:59 PM
Renamed Modules and Consoles to Console Equipment, moved the KongMu comparison section to the Equipment Enhancement article, and removed the generic pre-launch disclaimer
Modules and Consoles form one of the three primary equipment systems in Neverness to Evernessalongside Arcs (weapons) and KongMu Gear (Disks and Drive Blocks). While KongMu Gear provides stat bonuses through six standard equipment slots, Console Equipment uses a spatial grid where players arrange shaped pieces in a Tetris-like puzzle to optimize their characters. Every playable character has their own Console grid, and filling it with the right combination of Modules and Cartridges is a core part of endgame character building.
Console Equipment consists of two component types: Modules and Cartridges. Modules are generic stat pieces that come in various geometric shapes and sizes. Cartridges are named, themed pieces that belong to specific sets and grant set bonuses when enough pieces from the same set are placed on the grid. Both types must be arranged to fit within the Console's available space, adding a layer of spatial strategy on top of traditional stat optimization.
Each character's Console is a rectangular grid of cells. Modules and Cartridges occupy different shapes on this grid, similar to how blocks fit together in Tetris. Players drag and rotate pieces to fill as many cells as possible, because every filled cell contributes stats to the character. Empty cells are wasted potential.
The grid introduces a spatial puzzle element that sets NTE apart from other gacha RPGs. Simply collecting powerful individual pieces is not enough. A high-stat Cartridge that occupies an awkward shape might prevent you from fitting other critical pieces, forcing trade-offs between raw stats and spatial efficiency. Players who master the grid can squeeze significantly more value out of their Console than those who only chase individual piece quality.
The Console grid size may vary based on character level and progression. As characters grow stronger, their grid expands, allowing more pieces to be placed and enabling more complex loadout configurations.
Modules are the generic, stat-only half of Console Equipment alongside Cartridges. Each Module fills a fixed number of grid cells in a fixed shape and contributes flat ATK and HP plus four sub-stat rolls, with no set bonuses. Twelve Module shape variants are currently catalogued across three size classes: Type II (2 cells), Type III (3 cells), and Type IV (4 cells).
For the full mechanic, the 12-piece index, Type and rarity tables, shape families, the shared sub-stat pool, farming notes, and strategy for slotting Modules around a Cartridge set, see the dedicated Modules page.
Cartridges are the second half of Console Equipment alongside Modules. Every Cartridge piece belongs to a themed set, and equipping two or four pieces of the same set unlocks powerful Epic-tier and Legendary-tier bonuses that reshape how a character plays. Twelve Cartridge sets are currently catalogued, spanning every element and role in the roster.
For the full mechanic, the 12-set index, rarity tiers, farming notes, and strategy for matching a set to a character, see the dedicated Cartridges page.
Console Equipment pieces are obtained through the same general endgame activities that yield other gear:
Anomaly Dungeons: Repeatable endgame dungeons (solo or cooperative with 2 to 4 players) are one of the most efficient sources of Console Equipment. Higher difficulty tiers drop higher rarity pieces.
Open-world enemies: Defeating Anomalies and bosses in the open world can drop Modules and Cartridges alongside other loot.
Missions and commissions: Completing Anomaly Commissions and other repeatable content rewards equipment pieces.
In-game stores: Certain shops in Hethereau sell Console Equipment. While store inventory may not always include endgame-quality pieces, it provides a baseline for characters who need immediate gearing.
Plan your grid layout before placing pieces. Once you have a collection of Modules and Cartridges, lay out your Console grid on paper or mentally before committing. A well-planned arrangement can fit significantly more pieces than a haphazard approach.
Prioritize Cartridge set bonuses. Cartridge set effects can be build-defining. Try to fit enough pieces from your target set to activate the bonus before filling remaining space with generic Modules.
Use small Modules to fill gaps. Type II Modules (2 cells) are invaluable for plugging small holes in your grid that larger pieces cannot fill. Keep a stock of well-rolled Type II Modules for this purpose.
Upgrade your best pieces. Focus enhancement resources on S-rarity Cartridges and Modules that you plan to use long-term. Avoid investing heavily in B-rarity pieces that will be replaced.
Match Console builds to your KongMu sets. Your Console loadout should complement your Disk set bonuses. If your Disks focus on offensive stats, consider utility or defensive Cartridge sets on your Console, or double down on offense for a glass-cannon approach.
Experiment with different layouts. Rearranging the same pieces in a different spatial configuration can sometimes fit an extra piece, yielding more total stats without any additional farming.
Modules and Cartridges can roll many of the same stat types found on KongMu Gear. The following stats have been observed on Console Equipment pieces:
Stat | Category | Notes |
|---|---|---|
ATK | Offensive | Available as flat value or percentage |
HP | Defensive | Available as flat value or percentage |
DEF | Defensive | Available as flat value or percentage |
CRT Rate | Offensive | Critical hit probability |
CRT DMG | Offensive | Critical hit damage multiplier |
Elemental DMG Bonus | Offensive | Per-element bonus (CosmosAnimaIncantationChaosPsycheLakshana) |
Energy Regen | Utility | Ultimate energy charge rate |
Break Intensity | Offensive | Speed of depleting enemy break meters |
The full NTE equipment system is sometimes referred to collectively as KongMu in marketing materials, but within the game itself, KongMu specifically refers to the Disks and Drive Blocks system. Console Equipment (Modules and Cartridges) is a separate layer. Some community guides and translated sources use "KongMu" broadly to mean all equipment, which can cause confusion. This wiki treats them as two distinct systems:
KongMu Gear = Disks (2 slots) + Drive Blocks (4 slots). Covered in the Disks and Drive Blocks article.
Console Equipment = Modules + Cartridges arranged on a spatial grid. Covered in this article.