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Be Happy
April 22, 2026 at 10:38 AM
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Be Happy is a B-Class Gas Arc that rolls the lowest base ATK of the launch roster at 316 but offsets that with a 30% HP substat and a flat HP-restore-on-kill passive. It is a sustain-first pick for newer players who need to keep characters alive through wave clears rather than optimize damage output.
Be Happy is a 3★ B-Class Gas-type Arc in Neverness to Everness. It rolls a base 316 ATK at Level 80 with a 30% HP% substat. The primary skill, Huggy Vines, defines its role across rotations and team compositions.
"Hm? Why aren't you laughing?"
The flavor text sets the Arc's tone and gives designers a quick lens on how the Huggy Vines passive is meant to feel in play.
The Huggy Vines passive provides the following effect at Refinement Rank 1: Restores the wearer's HP by 12% upon defeating an enemy. Triggers at most once every 20s.
Refinement ranks raise these values without changing the trigger conditions. The table below lists the per-rank scaling.
Level | HP Restored on Kill |
|---|---|
L1 | +12% |
L2 | +14% |
L3 | +16% |
L4 | +18% |
L5 | +20% |
Reaching Level 80 with full access to the Huggy Vines passive requires six ascension breakthroughs. Each phase raises the level cap and unlocks the next refinement condition. The costs are fixed per Arc and do not scale with refinement rank.
Phase | Level Cap | Gold | Materials |
|---|---|---|---|
Phase 1 | Lv.30 | 12,000 | Liquid Dream Trial Kit x2, Blurred Numeral x2 |
Phase 2 | Lv.40 | 24,000 | Liquid Dream Trial Kit x6, Blurred Numeral x6 |
Phase 3 | Lv.50 | 36,000 | Liquid Dream Travel Kit x4, Unsolved Numeral x4 |
Phase 4 | Lv.60 | 48,000 | Liquid Dream Travel Kit x8, Unsolved Numeral x8 |
Phase 5 | Lv.70 | 60,000 | Liquid Dream Can x4, Distorted Numeral x4 |
Phase 6 | Lv.80 | 72,000 | Liquid Dream Can x8, Distorted Numeral x8 |
The listed compatible characters share the Arc's core synergy. Any character can equip any Arc regardless of element or skill fit, but these characters gain the full value of the Huggy Vines passive thanks to their kits and scaling.
Character | Element | Rarity | Why It Fits |
|---|---|---|---|
5★ | Chiz's kit leans on early-game sustain arc with passive hp restoration on kill, so the Huggy Vines payoff scales smoothly with their rotation and default playstyle. | ||
5★ | Sakiri's kit leans on early-game sustain arc with passive hp restoration on kill, so the Huggy Vines payoff scales smoothly with their rotation and default playstyle. | ||
4★ | Skia's kit leans on early-game sustain arc with passive hp restoration on kill, so the Huggy Vines payoff scales smoothly with their rotation and default playstyle. |
Be Happy is acquired through the standard Arc acquisition methods in Neverness to Everness. B-Class Arcs can appear in the gacha system and its pity guarantees, in specific shop rotations, and in limited event reward tracks.
Method | Details |
|---|---|
Starter pulls | B-Class Arcs are the most common pull result and form the bulk of early-game Arc inventory. |
Beginner shops | B-Class Arcs are available through beginner currency shops and early-stage rewards. |
Event reward tracks | Most event tracks include a B-Class Arc at an early tier for players still building their roster. |
Confirm your chosen character's rotation lines up with the Huggy Vines trigger before investing refinement materials. An Arc whose condition you cannot reliably fire is worth less than a B-Class Arc you activate every rotation.
At Refinement Rank 1 the values in the passive table are baseline. Early ranks give the biggest jumps; the last couple of ranks are smaller gains and usually not worth duplicating a 5★ Arc unless the character is a dedicated main DPS.
Pair Be Happy with Gas-aligned Drive Blocks and KongMu Gear. Matching element on support gear stacks multiplicatively with the Arc's passive.
Keep the ascension materials in mind when planning farming routes. The final two phases jump from a 6x to a 12x requirement, which is often the real blocker for hitting Level 80.
Review the Compatible Characters table before equipping. Element mismatch still works, but the biggest multipliers assume the passive's trigger and your character's rotation are synchronized.