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A Time Will Come
April 23, 2026 at 10:46 AM
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A Time Will Come is an A-Class Synthesis Arc that pays out a flat triple stat bonus whenever the team has at least three distinct Esper Types. The condition is easy to meet for any mixed lineup, making the Arc a reliable all-around choice for flex characters in hybrid compositions.
A Time Will Come is a 4★ A-Class Synthesis-type Arc in Neverness to Everness. It rolls a base 475 ATK at Level 80 with a 20% CRIT Rate substat. The primary skill, Tidal Ascension, defines its role across rotations and team compositions.
"Descending from the heavens, returning to the heavens. Believing in that destined day, we leap into this endless migration with no visible end."
The flavor text sets the Arc's tone and gives designers a quick lens on how the Tidal Ascension passive is meant to feel in play.
The Tidal Ascension passive provides the following effect at Refinement Rank 1: Grants the wearer 10% ATK, 10% DEF, and 10% HP when the team has at least 3 different Esper Types.
Refinement ranks raise these values without changing the trigger conditions. The table below lists the per-rank scaling.
Level | ATK | DEF | HP |
|---|---|---|---|
L1 | +10% | +10% | +10% |
L2 | +12% | +12% | +12% |
L3 | +14% | +14% | +14% |
L4 | +16% | +16% | +16% |
L5 | +18% | +18% | +18% |
Reaching Level 80 with full access to the Tidal Ascension passive requires six ascension breakthroughs. Each phase raises the level cap and unlocks the next refinement condition. The costs are fixed per Arc and do not scale with refinement rank.
Phase | Level Cap | Gold | Materials |
|---|---|---|---|
Phase 1 | Lv.30 | 16,000 | |
Phase 2 | Lv.40 | 32,000 | |
Phase 3 | Lv.50 | 48,000 | |
Phase 4 | Lv.60 | 64,000 | Liquid Dream Travel Kit x10, Obscure Whispers x10 |
Phase 5 | Lv.70 | 80,000 | |
Phase 6 | Lv.80 | 96,000 | Liquid Dream Can x10, Paradoxical Whispers x10 |
The listed compatible characters share the Arc's core synergy. Any character can equip any Arc regardless of element or skill fit, but these characters gain the full value of the Tidal Ascension passive thanks to their kits and scaling.
Character | Element | Rarity | Why It Fits |
|---|---|---|---|
5★ | S-Class Incantation DPS from ETD-4, whose spellcasting rotation benefits from consistent ATK and damage multipliers; a natural fit for the Tidal Ascension payoff. | ||
5★ | S-Class Psyche tank whose damage-redirect kit scales with survivability and sustained uptime; a natural fit for the Tidal Ascension payoff. | ||
4★ | A-Class Incantation butler whose shield- and buff-based support rotation pairs well with defensive and offensive Arcs alike; a natural fit for the Tidal Ascension payoff. |
A Time Will Come is acquired through the standard Arc acquisition methods in Neverness to Everness. A-Class Arcs can appear in the gacha system and its pity guarantees, in specific shop rotations, and in limited event reward tracks.
Method | Details |
|---|---|
Miracle Box tiles | A-Class Arcs can appear as rewards on Miracle Box tiles within the Arc gacha board. |
10-pull pity | A-Class or higher item guaranteed within every 10 pulls on the Arc banner. |
Gameplay and shop currency | A-Class Arcs are available through regular in-game currency shops and reward tracks. |
Confirm your chosen character's rotation lines up with the Tidal Ascension trigger before investing refinement materials. An Arc whose condition you cannot reliably fire is worth less than a B-Class Arc you activate every rotation.
At Refinement Rank 1 the values in the passive table are baseline. Early ranks give the biggest jumps; the last couple of ranks are smaller gains and usually not worth duplicating a 5★ Arc unless the character is a dedicated main DPS.
Pair A Time Will Come with Synthesis-aligned Drive Blocks and KongMu Gear. Matching element on support gear stacks multiplicatively with the Arc's passive.
Keep the ascension materials in mind when planning farming routes. The final two phases jump from a 6x to a 12x requirement, which is often the real blocker for hitting Level 80.
Review the Compatible Characters table before equipping. Element mismatch still works, but the biggest multipliers assume the passive's trigger and your character's rotation are synchronized.