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Reveal and Announcement
August 29, 2026 at 11:42 PM
Initial version (2026-08-29)
Nodusfall was announced on August 25, 2026, during the opening night livestream of gamescom. It was the game's first public appearance of any kind: no teaser, codename, or trade-show listing preceded it.
The reveal took the form of a trailer presented during the showcase, followed immediately by the launch of an official website and the opening of pre-registration. HoYoverse published a news post about the debut on August 26, 2026, describing Nodusfall as a brand-new multi-mythology co-op action game and confirming that players take the role of Weavers who forge bonds with powerful companions, battle earth-shattering foes, seize whatever divinity remains, and uncover secrets buried deep within the world.
The same post frames every clash against a formidable enemy as an epic forged through teamwork, which is the clearest statement so far that cooperative play is central rather than optional.
The announcement was notable mostly for how far it sits from what HoYoverse is known for. The studio's released titles are stylised, largely solo-facing games, and Nodusfall was presented with a darker tone, a grounded art direction, and heavier combat built around cooperative fights with very large enemies. Coverage of the showcase consistently treated the tonal break as the story rather than any specific mechanic.
Pre-registration opened on the official site on the day of the reveal, and the site invites players to follow official channels to secure beta access, catch battle reports, and join other Weavers. No test window, region list, or platform for any test has been announced, and completing pre-registration has not been described as guaranteeing access.
The reveal deliberately left most practical questions open. No platforms, no release window, no pricing or business model, and no named characters were given. See Release and Platforms for what is and is not known about availability.