Overview
Modules and Consoles form one of the three primary equipment systems in Neverness to Everness, alongside Arcs (weapons) and KongMu Gear (Disks and Drive Blocks). While KongMu Gear provides stat bonuses through six standard equipment slots, Console Equipment uses a spatial grid where players arrange shaped pieces in a Tetris-like puzzle to optimize their characters. Every playable character has their own Console grid, and filling it with the right combination of Modules and Cartridges is a core part of endgame character building.
Console Equipment consists of two component types: Modules and Cartridges. Modules are generic stat pieces that come in various geometric shapes and sizes. Cartridges are named, themed pieces that belong to specific sets and grant set bonuses when enough pieces from the same set are placed on the grid. Both types must be arranged to fit within the Console's available space, adding a layer of spatial strategy on top of traditional stat optimization.
The Console Grid
Each character's Console is a rectangular grid of cells. Modules and Cartridges occupy different shapes on this grid, similar to how blocks fit together in Tetris. Players drag and rotate pieces to fill as many cells as possible, because every filled cell contributes stats to the character. Empty cells are wasted potential.
The grid introduces a spatial puzzle element that sets NTE apart from other gacha RPGs. Simply collecting powerful individual pieces is not enough. A high-stat Cartridge that occupies an awkward shape might prevent you from fitting other critical pieces, forcing trade-offs between raw stats and spatial efficiency. Players who master the grid can squeeze significantly more value out of their Console than those who only chase individual piece quality.
The Console grid size may vary based on character level and progression. As characters grow stronger, their grid expands, allowing more pieces to be placed and enabling more complex loadout configurations.
Modules
Modules are the generic building blocks of Console Equipment. They provide flat stat bonuses and come in several standardized types, each with a distinct geometric shape. Modules do not belong to named sets and do not grant set bonuses. Their role is to fill grid space efficiently while contributing raw stats to the character's loadout.
Module Types
Modules are classified by the amount of grid space they occupy. Larger modules generally provide more total stats but are harder to fit alongside other pieces. The three primary module types are:
Module Type | Grid Size | Description |
|---|---|---|
Type II | 2 cells | The smallest modules. Easy to fit into tight gaps on the grid. Provide modest stat bonuses but offer excellent spatial flexibility. |
Type III | 3 cells | Medium-sized modules with multiple shape variants. Balance stat value and grid flexibility. The most common module type. |
Type IV | 4 cells | The largest standard modules. Provide the highest stat totals per piece but require significant grid space. Best used when grid layout permits. |
Each module type comes in multiple style variants (different geometric arrangements of the same number of cells). For example, Type III Modules have six distinct style variants, each occupying three cells in a different configuration. Type IV Modules have four style variants. This variety gives players options when trying to fill irregular gaps on the grid.
Module Rarity
Modules come in three rarity tiers:
Rarity | Tier | Notes |
|---|---|---|
B | Basic | Common drops. Lower stat values. Useful early on or as filler pieces. |
A | Advanced | Mid-tier pieces with solid stats. Good for mid-game builds. |
S | Superior | Highest rarity. Best stat values. Target pieces for endgame optimization. |
Higher-rarity modules provide better stat rolls and are the primary target for endgame Console builds. However, lower-rarity modules with ideal shapes can still be valuable for filling awkward grid spaces that higher-tier pieces cannot occupy.
Cartridges
Cartridges are the named, set-based component of Console Equipment. Unlike generic Modules, each Cartridge belongs to a specific themed set and provides unique bonuses when multiple pieces from the same set are equipped. Cartridges have their own geometric shapes and must be arranged on the Console grid alongside Modules.
The NTEGame.com community database lists 12 known Cartridge sets. Each set comes in all three rarity tiers (B, A, S), giving players access to the set bonus at any progression stage while incentivizing the farm for S-rarity versions for maximum stat efficiency.
Cartridge Sets
The following Cartridge sets have been catalogued from pre-release beta data and community databases. Each set is associated with a suit type that hints at its thematic affinity:
Cartridge Set | Suit Type | Available Rarities |
|---|---|---|
Lost Radiance | Solid | B, A, S |
Fireflies and the Forest | Liquid | B, A, S |
Crimson: Twin Butterflies | Plasma | B, A, S |
Diabolos | Gas | B, A, S |
Devil's Blood: Curse | Bose | B, A, S |
Street Boxer | Six | B, A, S |
Kingdom's Guard | Seven | B, A, S |
Shadow Creed | Eight | B, A, S |
Thea's Night Tavern | Utility | B, A, S |
Tiny Big Adventure | Utility | B, A, S |
Speedy Hedgehog | Utility | B, A, S |
Quiet Manor | Utility | B, A, S |
The first eight Cartridge sets are associated with specific suit types (Solid, Liquid, Plasma, Gas, Bose, Six, Seven, Eight), which may correspond to elemental affinities or combat roles. The remaining four sets are classified as utility types, suggesting they provide general support effects such as healing, energy efficiency, or resource bonuses.
Set Bonuses
Equipping multiple Cartridges from the same set on a character's Console grid activates set bonuses. These bonuses are a key reason to prioritize Cartridges over generic Modules for certain grid slots. The exact activation thresholds and bonus descriptions for each Cartridge set will be fully documented after the game's April 29, 2026 global launch.
Unlike Disk set bonuses in the KongMu system (which require exactly two matching Disks), Cartridge set bonuses are tied to how many pieces from the same set you can fit on your Console grid. This means spatial efficiency directly impacts your ability to activate and maximize set effects.
Console Equipment vs. KongMu Gear
Console Equipment and KongMu Gear are two separate equipment systems that every character uses simultaneously. Understanding how they differ is important for effective character building:
Aspect | Console Equipment | KongMu Gear |
|---|---|---|
Components | Modules + Cartridges | Disks + Drive Blocks |
Total pieces | Variable (depends on grid space) | 6 (2 Disks + 4 Drive Blocks) |
Equip method | Spatial Tetris-like grid puzzle | Standard slot-based |
Set bonuses | Cartridge sets (multiple thresholds) | 2-piece Disk sets |
Piece shapes | Varied geometric shapes (Type II/III/IV) | N/A (fixed slots) |
Main optimization | Spatial arrangement + stat selection | Stat rolls + set matching |
Primary challenge | Balancing shape fit with desired stats | Finding good stat rolls (RNG) |
Both systems contribute stats additively. A fully built endgame character will have all six KongMu slots filled (2 Disks + 4 Drive Blocks) plus a fully arranged Console grid with Modules and Cartridges. Neglecting either system leaves significant stat potential on the table.
Obtaining Modules and Cartridges
Console Equipment pieces are obtained through the same general endgame activities that yield other gear:
Anomaly Dungeons: Repeatable endgame dungeons (solo or cooperative with 2 to 4 players) are one of the most efficient sources of Console Equipment. Higher difficulty tiers drop higher rarity pieces.
Open-world enemies: Defeating Anomalies and bosses in the open world can drop Modules and Cartridges alongside other loot.
Missions and commissions: Completing Anomaly Commissions and other repeatable content rewards equipment pieces.
In-game stores: Certain shops in Hethereau sell Console Equipment. While store inventory may not always include endgame-quality pieces, it provides a baseline for characters who need immediate gearing.
Building Tips
Plan your grid layout before placing pieces. Once you have a collection of Modules and Cartridges, lay out your Console grid on paper or mentally before committing. A well-planned arrangement can fit significantly more pieces than a haphazard approach.
Prioritize Cartridge set bonuses. Cartridge set effects can be build-defining. Try to fit enough pieces from your target set to activate the bonus before filling remaining space with generic Modules.
Use small Modules to fill gaps. Type II Modules (2 cells) are invaluable for plugging small holes in your grid that larger pieces cannot fill. Keep a stock of well-rolled Type II Modules for this purpose.
Upgrade your best pieces. Focus enhancement resources on S-rarity Cartridges and Modules that you plan to use long-term. Avoid investing heavily in B-rarity pieces that will be replaced.
Match Console builds to your KongMu sets. Your Console loadout should complement your Disk set bonuses. If your Disks focus on offensive stats, consider utility or defensive Cartridge sets on your Console, or double down on offense for a glass-cannon approach.
Experiment with different layouts. Rearranging the same pieces in a different spatial configuration can sometimes fit an extra piece, yielding more total stats without any additional farming.
Available Stats
Modules and Cartridges can roll many of the same stat types found on KongMu Gear. The following stats have been observed on Console Equipment pieces:
Stat | Category | Notes |
|---|---|---|
ATK | Offensive | Available as flat value or percentage |
HP | Defensive | Available as flat value or percentage |
DEF | Defensive | Available as flat value or percentage |
CRT Rate | Offensive | Critical hit probability |
CRT DMG | Offensive | Critical hit damage multiplier |
Elemental DMG Bonus | Offensive | Per-element bonus (Cosmos, Anima, Incantation, Chaos, Psyche, Lakshana) |
Energy Regen | Utility | Ultimate energy charge rate |
Break Intensity | Offensive | Speed of depleting enemy break meters |
Terminology Note
The full NTE equipment system is sometimes referred to collectively as KongMu in marketing materials, but within the game itself, KongMu specifically refers to the Disks and Drive Blocks system. Console Equipment (Modules and Cartridges) is a separate layer. Some community guides and translated sources use "KongMu" broadly to mean all equipment, which can cause confusion. This wiki treats them as two distinct systems:
KongMu Gear = Disks (2 slots) + Drive Blocks (4 slots). Covered in the Disks and Drive Blocks article.
Console Equipment = Modules + Cartridges arranged on a spatial grid. Covered in this article.
Pre-Launch Note
Neverness to Everness launches globally on April 29, 2026. The information in this article is based on data from pre-release beta tests (including the Co-Ex Test) and community databases such as NTEGame.com. Specific Cartridge set bonus descriptions, exact stat ranges, enhancement mechanics, and grid size progression details will be added after the global launch when full in-game data becomes available.