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Overview
First-Person Mode is a camera perspective option in Neverness to Everness that switches the view from the default third-person action-RPG camera to a first-person viewpoint. The feature originated from an accidental bug during closed beta testing that unexpectedly became popular with players, prompting Hotta Studio to develop it into an official feature. First-person mode is confirmed for vehicle driving and hand-holding interactions, and the developers view it as essential for experiencing the open-world city of Hethereau from a new perspective.
Origin
During the Containment Test closed beta, a camera bug occasionally switched the view into first person. Rather than treating it purely as a glitch, many players expressed enthusiasm for the perspective on social media and forums. Hotta Studio took notice of the positive response and announced plans to convert the bug into a fully supported feature. The decision was revealed in the post-Containment Test improvement roadmap.
Driving
First-person driving provides an immersive cockpit view while operating vehicles in Hethereau. Players see the road ahead through the windshield, with the dashboard and steering wheel visible. The Co-Ex Test beta introduced new vehicle types including muscle cars, supercars, and motorbikes, all of which support both third-person and first-person camera options.
The driving experience in first-person mode is designed to complement the improved vehicle physics and handling that the developers are refining for launch. Hotta Studio committed to working more closely with driving game specialists, enthusiasts, and creators to completely overhaul the driving sensation.
Vehicle Camera Options
Camera Mode | Description |
|---|---|
Third-Person (Default) | Standard follow camera behind the vehicle with adjustable distance |
First-Person / Cockpit | Interior view from the driver's seat with dashboard and steering wheel visible |
Hand-Holding
The launch roadmap confirmed that a first-person perspective will be added for hand-holding interactions. In Neverness to Everness, players can hold hands with companion characters while exploring the city. The first-person view during these moments places the camera at eye level, showing the companion walking beside or ahead of the player while their linked hands are visible on screen.
This feature ties into the game's relationship and daily life systems, where building bonds with characters unlocks personal storylines and special interactions. The first-person hand-holding perspective adds intimacy to these moments.
City Exploration
Beyond driving and hand-holding, first-person mode allows players to walk through Hethereau on foot and experience the urban environment at street level. The city's dense architecture, neon signage, shop interiors, and NPC activity take on a different feel when seen from a first-person perspective, similar to exploring a city in real life.
The mode benefits from the game's use of Nanite virtualized geometry and Lumen global illumination, which ensure high visual fidelity even at close range where surface detail becomes more prominent.
Limitations
First-person mode is not available during combat. Anomaly encounters and boss fights use the standard third-person camera to provide the wider field of view needed for dodging, parrying, and tracking multiple enemies. The mode is focused on exploration, driving, and social interactions.
Availability
First-person driving was available during the Co-Ex Test beta. The hand-holding first-person perspective and broader exploration first-person mode are confirmed for later implementation. The feature is expected to be available at or near the April 29, 2026 global launch.