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Human - Version 1 vs Version 2
Sep 16, 2026, 02:39 PM
Initial version (2026-09-16)
Sep 16, 2026, 03:07 PM
Added male and female Human character art
11Humans are the most common race on the continent of Aêthoril and vary in disposition, motivation and aptitude almost as much as they vary in number. They are playable at Early Access launch, and they are the only race in Monsters & Memories with access to every one of the eighteen classes.2233Lore4455The official material treats humans less as a single people than as a spread. Where other races have one origin story and one homeland, humans have four named cultures scattered across the continent, each with its own history and its own reputation, and no text that describes a shared human nation or capital.6677Two of the four trace their movements to the same event, the Second Deicidium, during which both migrated east. The name implies that a First Deicidium happened, but the official material never mentions one, so the earlier event is a gap rather than a fact.8899The four human cultures10101111These are lore groupings. As of September 2026 there is no indication that any of them is selectable at character creation or functions as a playable sub-race.12121313CultureWhat the lore saysThe Ba'HaaraA proud seafaring people whose history dates back to the fall of Hathalia. Rumoured to align themselves with powerful supernatural forces.The TarrelliansMigrated east during the Second Deicidium alongside the Ba'Haara. A powerful and noble people whose queen is rumoured to have gone mad.The people of EasthymnDour and superstitious. Their love of tradition and bureaucracy is topped only by their affinity for corruption.The SojournersNomadic clans of wildlings, tinkerers, entertainers and travelling merchants, found throughout Aêthoril.1414Hathalia, the fallen realm the Ba'Haara date themselves from, is named once and never described. The same is true of the Second Deicidium. Both are real proper nouns in the setting and both are dead ends for now.15151616Appearance17171818Male and female human portraits are used in the character creation material, but the written lore gives no physical description of humans as a race, which is consistent with the emphasis on variation. The first human character model built for the game, a beetle wrangler named Hult, was the subject of an early art update and set the art direction for the character work that followed. That story belongs to Development History rather than to the setting.191920+21+2022Homeland and starting city21232224Humans have no stated homeland. They are found throughout Aêthoril, and the four cultures above are regional rather than national.23252426Starting location is decided by the race, faith and class combination rather than by race alone. Good and neutral combinations may begin in Night Harbor, and some neutral and evil combinations begin in The Underdocks below it. Because humans can take every class and are not restricted by disposition, they are the race most likely to start in more than one place. The developers have said these assignments will be updated before Early Access opens, so treat any specific human start as provisional. See Starting Cities for the four cities and what is confirmed about each.25272628Classes27292830The official wording is that humans can be every class, depending on start location. The qualifier is part of the sentence and matters: the class list is complete, but the route into a given class may depend on where a character begins. All eighteen classes are in the game at Early Access.29313032ClassArchetypeGroup roleArcherHigh-Mobility Marksman TinkererRanged damageBardFast-Moving Song TwisterSupport, utilityBeastmasterAnimal-Taming Primal BrawlerMelee damage, petClericDivine ConduitHealer, supportDruidJack-of-All-Trades CasterHealer, magic damage, supportElementalistElemental BinderMagic damage, petEnchanterMasterful ConductorCrowd control, support, utilityFighterArmored JuggernautTank, melee damageInquisitorAnti-Magic TyrantTank, crowd controlMonkPerfected WeaponMelee damage, pullerNecromancerMaster of DeathMagic damage, pet, utilityPaladinWarrior of FaithTank, healerRangerWilderness VeteranMelee and ranged damage, utilityRogueOpportunistic StrikerMelee damageShadow KnightAntihero Monster HunterTank, melee damageShamanSpirit CallerHealer, magic damage, supportSpellbladeHighly-Mobile Magic SwordsmanMelee damageWizardArcane ArtilleryMagic damage3133What is not published32343335As of September 2026, no racial stat block, attribute modifier, resistance value or racial ability list has been published for any race in Monsters & Memories. The official race material is lore plus a class list.