Loading...
Goblin - Version 1 vs Version 2
Sep 16, 2026, 02:40 PM
Initial version (2026-09-16)
Sep 16, 2026, 03:07 PM
Added male and female Goblin character art
11Goblins are described by the other races of Eth-ur as greedy, sneaky, nasty, stabby, deceptive and outright evil. They are playable at Early Access launch and can take ten of the eighteen classes.2233Why they are tolerated4455The list of insults above is the official material's own opening, and it is immediately followed by the reason none of it has got goblins driven off the continent. They are tolerated because of a unique intuition for sensing secrets, and because of a sick sense of humour that apparently wears better than it should.6677Two specific aptitudes are named. Goblins have a knack for identifying hidden entrances, and a knack for telling when another person is lying. Both are the kind of thing an adventuring party pays for, and the goblins know it: they market that renown deliberately, presenting themselves as invaluable guides to reluctant adventurers.8899Appearance and approach10101111The one physical statement in the goblin entry is comparative. They lack brute strength and size, and they compensate with uncanny perceptiveness, a chaotic presence and mental alacrity. The lore states the resulting philosophy directly: it is not simply how hard you thrust the knife, it is where the knife ends up.121213+14+1315No further physical description has been published as of September 2026.14161517The Heap16181719The goblin home is called the Heap, an ever-growing pile of riches and plunder. What protects it is not a wall but the terrain: the Heap is shrouded by a labyrinthine forest that a non-goblin would find nigh impossible to navigate. Concept art exists for the location and for a separate group of mountain goblins.18201921The Heap is named once in the official material and never described beyond that. It is not among the four cities a character can start in, and as of September 2026 it has not been announced as a zone. See Zones and Starting Cities.20222123Homeland and starting city22242325The Heap. Goblins are not among the races given an explicit starting city, so the race, faith and class combination decides where a goblin character begins. Given how the other races describe them, the neutral and evil starting options are the likelier fit, but the official material does not say so and the assignments are due to be revised before launch.24262527Classes26282729Ten classes are open to goblins, which ties them with the dwarves and puts them behind only the deep elves and humans. The list has no divine class and no arcane artillery: there is no Cleric, no Paladin and no Wizard. What it does have is the entire wilderness and beast set, the Archer, Ranger, Druid, Beastmaster and Shaman, together with the Fighter, Rogue, Enchanter, Necromancer and Shadow Knight.28302931ClassArchetypeGroup roleArcherHigh-Mobility Marksman TinkererRanged damageBeastmasterAnimal-Taming Primal BrawlerMelee damage, petDruidJack-of-All-Trades CasterHealer, magic damage, supportEnchanterMasterful ConductorCrowd control, support, utilityFighterArmored JuggernautTank, melee damageNecromancerMaster of DeathMagic damage, pet, utilityRangerWilderness VeteranMelee and ranged damage, utilityRogueOpportunistic StrikerMelee damageShadow KnightAntihero Monster HunterTank, melee damageShamanSpirit CallerHealer, magic damage, support3032What is not published31333234As of September 2026, no racial stat block, attribute modifier, resistance value or racial ability list has been published for any race in Monsters & Memories. The official race material is lore plus a class list.33353436The aptitudes described above, sensing secrets, finding hidden entrances and detecting lies, are lore statements. No racial ability, trait or detection mechanic corresponding to any of them has been published, and none should be inferred from the flavour text.